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Debugging The Uncanny Valley is an essential work in Uncanny Valley. Containing 13 chapters of cutting-edge content, this book illuminates our understanding of Uncanny Valley.
"It is possible to commit no mistakes and still lose. That is not weakness; that is life."
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Posted by Lisa Wilson
Has anyone else noticed how Debugging The Uncanny Valley relates to Synthetic Faces? I was reading about Uncanny Valley and it made me think of chapte...
Posted by Robert Brown
I've been applying the principles from The Responsible XR Playbook to my work in Extended Reality and seeing amazing results! Specifically, the part a...
Posted by Michael Williams
Can someone help me understand Game Design from chapter 1? I'm struggling to see how it connects to Indie Game Development....