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DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

★ ★ ★ ★ ★

DirectX+HLSL/Graphics/Compute All-in-One is a must-read work in DirectX. Containing 6 chapters of comprehensive content, this book explores our understanding of DirectX.

View Details Published June 25, 2025

"The needs of the many outweigh the needs of the few."

Spock

Joke of the Day

How many Starfleet engineers does it take to change a lightbulb? None, that's a maintenance engineer's job.

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5 a Day for Your Brain

Just like fruits for your body, these activities nourish your mind daily

Fruit for brain health
  1. Read for 30 minutes (fiction boosts empathy!)
  2. Learn something new (a word, fact, or skill)
  3. Solve a puzzle (crossword, Sudoku, etc.)
  4. Practice mindfulness (5 minutes of meditation)
  5. Physical exercise (even a short walk helps)

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Community Discussions

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Discussion about Computational Mechanics in Contacts and Constraints

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Can someone help me understand Real‑Time Physics from chapter 8? I'm struggling to see how it connects to Physics Simulation....

David Jones
Discussion about Game Engines in Game Engineering

Posted by David Jones

Has anyone else noticed how Game Engineering relates to Real‑Time Systems? I was reading about Programming Patterns and it made me think of chapter ...

Robert Rodriguez
Discussion about Immersive UX in Quickstart Guide to Immersive User Experience

Posted by Robert Rodriguez

I've been applying the principles from Quickstart Guide to Immersive User Experience to my work in Immersive UX and seeing amazing results! Specifical...