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DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

★ ★ ★ ★ ★

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work in DirectX. With 5 chapters of innovative content, this book illuminates our understanding of DirectX.

View Details Published June 25, 2025

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Spock

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Community Discussions

Sarah Jones
Discussion about Web Development in WebGL Compute

Posted by Sarah Jones

I've been applying the principles from WebGL Compute to my work in WebGL and seeing amazing results! Specifically, the part about GPGPU has been trans...

Emily Rodriguez
Discussion about Heterogeneous Computing in OpenCL Compute

Posted by Emily Rodriguez

Just finished OpenCL Compute for the 2 time and picked up on so many new insights! The depth of research on Parallel Programming is incredible....

Lisa Davis
Discussion about Compute Shaders in DirectX+HLSL/Graphics/Compute All-in-One

Posted by Lisa Davis

I've been applying the principles from DirectX+HLSL/Graphics/Compute All-in-One to my work in DirectX and seeing amazing results! Specifically, the pa...