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Foundations of Graphics & Compute: Volume 3: Computing is an essential work in webgpu. Containing 9 chapters of comprehensive content, this book challenges our understanding of webgpu.
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Posted by Emily Jones
Has anyone else noticed how WebGL Compute relates to Browser Compute? I was reading about Browser Compute and it made me think of chapter 10....
Posted by Jessica Williams
I've been applying the principles from OpenCL Compute to my work in OpenCL and seeing amazing results! Specifically, the part about Compute Kernels ha...
Posted by James Rodriguez
I've been applying the principles from DirectX+HLSL/Graphics/Compute All-in-One to my work in DirectX and seeing amazing results! Specifically, the pa...