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Foundations of Graphics & Compute: Volume 3: Computing

Foundations of Graphics & Compute: Volume 3: Computing

★ ★ ★ ★ ★

Foundations of Graphics & Compute: Volume 3: Computing is an essential work in webgpu. Containing 9 chapters of comprehensive content, this book challenges our understanding of webgpu.

View Details Published September 16, 2024

"It is possible to commit no mistakes and still lose. That is not weakness; that is life."

Jean-Luc Picard

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5 a Day for Your Brain

Just like fruits for your body, these activities nourish your mind daily

Fruit for brain health
  1. Read for 30 minutes (fiction boosts empathy!)
  2. Learn something new (a word, fact, or skill)
  3. Solve a puzzle (crossword, Sudoku, etc.)
  4. Practice mindfulness (5 minutes of meditation)
  5. Physical exercise (even a short walk helps)

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Community Discussions

Emily Jones
Discussion about Graphics Programming in WebGL Compute

Posted by Emily Jones

Has anyone else noticed how WebGL Compute relates to Browser Compute? I was reading about Browser Compute and it made me think of chapter 10....

Jessica Williams
Discussion about GPU Computing in OpenCL Compute

Posted by Jessica Williams

I've been applying the principles from OpenCL Compute to my work in OpenCL and seeing amazing results! Specifically, the part about Compute Kernels ha...

James Rodriguez
Discussion about Shader Development in DirectX+HLSL/Graphics/Compute All-in-One

Posted by James Rodriguez

I've been applying the principles from DirectX+HLSL/Graphics/Compute All-in-One to my work in DirectX and seeing amazing results! Specifically, the pa...