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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

★ ★ ★ ★ ★

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is an essential work in webgpu. With 6 chapters of cutting-edge content, this book redefines our understanding of webgpu.

View Details Published March 18, 2024

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Community Discussions

Jennifer Jones
Discussion about Coding Interviews in Game Programming Interview Questions in 20 Minutes

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Has anyone else noticed how Game Programming Interview Questions in 20 Minutes relates to Interview Prep? I was reading about Technical Questions and ...

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Discussion about User Psychology in Player Experience Design in 20 Minutes

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Has anyone else noticed how Player Experience Design in 20 Minutes relates to User Psychology? I was reading about Game UX and it made me think of cha...

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Discussion about Agile Development in Game Production in 20 Minutes

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Can someone help me understand Agile Development from chapter 8? I'm struggling to see how it connects to Game Development Process....