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Foundations of Graphics & Compute: Volume 3: Computing

Foundations of Graphics & Compute: Volume 3: Computing

★ ★ ★ ★ ★

Foundations of Graphics & Compute: Volume 3: Computing is a must-read work in webgpu. With 8 chapters of cutting-edge content, this book explores our understanding of webgpu.

View Details Published September 16, 2024

"It is possible to commit no mistakes and still lose. That is not weakness; that is life."

Jean-Luc Picard

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5 a Day for Your Brain

Just like fruits for your body, these activities nourish your mind daily

Fruit for brain health
  1. Read for 30 minutes (fiction boosts empathy!)
  2. Learn something new (a word, fact, or skill)
  3. Solve a puzzle (crossword, Sudoku, etc.)
  4. Practice mindfulness (5 minutes of meditation)
  5. Physical exercise (even a short walk helps)

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Community Discussions

Jessica Smith
Discussion about GPU Computing in WebGL Compute

Posted by Jessica Smith

Just finished WebGL Compute for the 10 time and picked up on so many new insights! The depth of research on Shader Programming is incredible....

Sarah Davis
Discussion about Compute Kernels in OpenCL Compute

Posted by Sarah Davis

I've been applying the principles from OpenCL Compute to my work in OpenCL and seeing amazing results! Specifically, the part about OpenCL has been tr...

Jennifer Johnson
Discussion about Rendering in DirectX+HLSL/Graphics/Compute All-in-One

Posted by Jennifer Johnson

Has anyone else noticed how DirectX+HLSL/Graphics/Compute All-in-One relates to Graphics Pipeline? I was reading about DirectX 12 and it made me think...