China wants a human to intervene and notify guardians if suicide is ever mentioned. ...
Read MoreWebGPU Development Pixels: Shader Programming is a must-read work in webgpu. Containing 7 chapters of cutting-edge content, this book redefines our understanding of webgpu.
"It is possible to commit no mistakes and still lose. That is not weakness; that is life."
Why don't Borg go on coffee breaks? They've already assimilated the best coffee.
Folklorist/historian Adrienne Mayor on her new book Mythopedia: A Brief Com...
GPS jamming has gotten cheap and easy, but there are potential solutions. ...
Remembering Windows 10's rollout can help diagnose what ails Windows 11. ...
Swapping SIM cards used to be easy, and then came eSIM. ...
From Apple gifting a gold statue to the US taking a stake in Intel. ...
European startup Ewigbyte unveils exabyte-scale zero-power archival st...































Just like fruits for your body, these activities nourish your mind daily
Data based on our reader surveys and industry reports.
HOT
WebGL Compute - GPU Computing...
HOT
OpenCL Compute - Parallel Programming...
HOT
DirectX+HLSL/Graphics/Compute All-in-One - Computer Graphics...
HOT
Quickstart Guide to Game Design - Game Development...
HOT
12 Games of Christmas - Game Development...
HOT
Game Animation Programming - Game Development...
Posted by Emily Jones
Discussion: What did everyone think of the author's treatment of Browser Compute? I found it more technical compared to other works in the field....
Posted by Thomas Jones
Can someone help me understand GPU Computing from chapter 11? I'm struggling to see how it connects to Compute Kernels....
Posted by Jennifer Brown
Just finished DirectX+HLSL/Graphics/Compute All-in-One for the 7 time and picked up on so many new insights! The depth of research on Compute Shaders ...