Contacts and Constraints is a groundbreaking exploration of Physics Simulation that has captivated readers worldwide. With 1601+ copies sold, this essential read offers exceptional insights into Physics Simulation.
It’s a comforting idea, but a new study did not find evidence to support it....
Source: www.gizmodo.com - Thu, 26 Feb 2026 22:05:00 +0000It’s a comforting idea, but a new study did not find evidence to support it....
Source: io9.gizmodo.com - Thu, 26 Feb 2026 22:05:00 +0000The season one finale of the 'Game of Thrones' spin-off sent its battered characters off into the sunset with many, many eyeballs watching....
Source: www.gizmodo.com - Thu, 26 Feb 2026 22:00:54 +0000Based on 12 reviews
November 4, 2025
While Contacts and Constraints makes several valuable points about Real‑Time Physics, I found some aspects problematic. The author's treatment of Numerical Stability seems oversimplified, particularly when compared to Contact Resolution. That said, the sections on Collision Detection are genuinely insightful and make the book worth reading despite its flaws. With some refinement in Numerical Stability, this could be a truly outstanding work.
September 23, 2025
Fantastic book! Clear, concise, and packed with useful information about Real‑Time Physics. Highly recommended!
February 10, 2026
As a scholar in Physics Simulation, I found Contacts and Constraints to be an exceptional contribution to the field. The author's approach to Real‑Time Physics is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of Constraint Solvers, which offers a compelling framework for understanding Real‑Time Physics. While some may argue that Computational Mechanics, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about Physics Simulation.
February 6, 2026
Contacts and Constraints is a comprehensive exploration of Physics Simulation that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 3's discussion of Real‑Time Physics is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
January 23, 2026
I'll be honest, I wasn't sure what to expect with Contacts and Constraints, but wow! It completely blew me away. The way the author explains Constraint Solvers made everything click for me. I've been struggling with Dynamics Modeling for years, and this book gave me the tools I needed. My favorite part was when they talked about Physics Simulation - it reminded me so much of my own experience with Computational Mechanics. I've already recommended it to all my friends!
Posted by Jennifer Miller on February 7, 2026
Has anyone else noticed how Contacts and Constraints relates to Game Engines? I was reading about Physics Simulation and it made me think of chapter 2.
Thomas Johnson February 22, 2026
Interesting perspective. I hadn't considered that angle before.
Lisa Miller February 22, 2026
Interesting perspective. I hadn't considered that angle before.
James Williams February 26, 2026
This reminds me of a similar condept from somewhere.
Thomas Johnson February 14, 2026
This reminds me of a similar condept from somewhere.
Emily Brown February 14, 2026
Interesting perspective. I hadn't considered that angle before.
Posted by Thomas Wilson on January 30, 2026
Can someone help me understand Constraint Solvers from chapter 2? I'm struggling to see how it connects to Real‑Time Physics.
Michael Jones February 12, 2026
Could you elaborate on what you mean by this? I'm not sure I follow.
Sarah Wilson February 20, 2026
Interesting perspective. I hadn't considered that angle before.
Robert Johnson February 26, 2026
Interesting perspective. I hadn't considered that angle before.
Jennifer Rodriguez February 12, 2026
Interesting perspective. I hadn't considered that angle before.
Posted by Sarah Garcia on February 22, 2026
Has anyone else noticed how Contacts and Constraints relates to Physics Simulation? I was reading about Dynamics Modeling and it made me think of chapter 3.
Michael Smith February 20, 2026
To add to this, I found similar examples which seems to support your point.
David Garcia February 24, 2026
Could you elaborate on what you mean by this? I'm not sure I follow.
Posted by Jessica Miller on February 21, 2026
Can someone help me understand Numerical Stability from chapter 6? I'm struggling to see how it connects to Contact Resolution.
Sarah Davis February 24, 2026
I completely agree! This was my experience as well.
Jessica Johnson February 19, 2026
To add to this, I found similar examples which seems to support your point.
James Garcia February 16, 2026
I completely agree! This was my experience as well.
Posted by Lisa Wilson on February 3, 2026
I've been applying the principles from Contacts and Constraints to my work in Physics Simulation and seeing amazing results! Specifically, the part about Physics Simulation has been transformative.
Robert Garcia February 21, 2026
This reminds me of a similar condept from somewhere.
Jennifer Wilson February 17, 2026
This reminds me of a similar condept from somewhere.