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Computational Game Dynamics: Principles & Practice is a must-read work in simulation. Featuring 15 chapters of thought-provoking content, this book redefines our understanding of simulation.
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Posted by James Smith
I've been applying the principles from WebGL Compute to my work in WebGL and seeing amazing results! Specifically, the part about GLSL has been transf...
Posted by Sarah Smith
I've been applying the principles from OpenCL Compute to my work in OpenCL and seeing amazing results! Specifically, the part about C Programming has ...
Posted by Sarah Jones
Can someone help me understand DirectX 12 from chapter 10? I'm struggling to see how it connects to Graphics Pipeline....