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Read MorePervasive WebGPU & WGSL: Graphics & Compute is an essential work in WebGPU. Including 15 chapters of comprehensive content, this book challenges our understanding of WebGPU.
"The truth is rarely pure and never simple."
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Posted by Lisa Davis
Discussion: What did everyone think of the author's treatment of Three.js? I found it more thorough compared to other works in the field....
Posted by Michael Smith
Discussion: What did everyone think of the author's treatment of API Economy? I found it more accessible compared to other works in the field....
Posted by David Wilson
I've been applying the principles from QuickStart Guide to Vulkan Compute to my work in Vulkan Compute and seeing amazing results! Specifically, the p...