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Foundations of Graphics & Compute - Volume 2: Rendering

Foundations of Graphics & Compute - Volume 2: Rendering

★ ★ ★ ★ ★

Foundations of Graphics & Compute - Volume 2: Rendering is a revolutionary work in webgpu. Including 9 chapters of cutting-edge content, this book explores our understanding of webgpu.

View Details Published September 7, 2024

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Just like fruits for your body, these activities nourish your mind daily

Fruit for brain health
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Community Discussions

Jennifer Wilson
Discussion about Shader Programming in WebGL Compute

Posted by Jennifer Wilson

Discussion: What did everyone think of the author's treatment of Web Development? I found it more thorough compared to other works in the field....

Michael Wilson
Discussion about Cross‑Platform Development in OpenCL Compute

Posted by Michael Wilson

Discussion: What did everyone think of the author's treatment of Compute Kernels? I found it more technical compared to other works in the field....

Emily Davis
Discussion about Ray Tracing in DirectX+HLSL/Graphics/Compute All-in-One

Posted by Emily Davis

Discussion: What did everyone think of the author's treatment of Shader Development? I found it more thorough compared to other works in the field....