Real-Time Ray-Tracing with Vulkan for the Impatient is a groundbreaking exploration of graphics that has captivated readers worldwide. With 1214+ copies sold, this definitive guide offers innovative insights into graphics.
After 10 years and three core campaigns, 'Critical Role' gets some new-ish blood with Brennan Lee Mulligan as its Game Master for Campaign 4....
Source: www.gizmodo.com - Sun, 03 Aug 2025 14:30:43 +0000After 10 years and three core campaigns, 'Critical Role' gets some new-ish blood with Brennan Lee Mulligan as its Game Master for Campaign 4....
Source: io9.gizmodo.com - Sun, 03 Aug 2025 14:30:43 +0000It looks as though the Pixel 10 phones will get a brand new color, and it could roll out to other devices too. ...
Source: www.techradar.com - Sun, 03 Aug 2025 13:30:00 +0000Based on 12 reviews
May 22, 2025
Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!
March 14, 2025
Real-Time Ray-Tracing with Vulkan for the Impatient is a comprehensive exploration of graphics that manages to be both accessible to newcomers and valuable to experts. The book is divided into 5 sections, each building thoughtfully on the last. Part 4's discussion of graphics is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
July 3, 2025
Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!
July 28, 2025
Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!
May 14, 2025
Real-Time Ray-Tracing with Vulkan for the Impatient is a comprehensive exploration of graphics that manages to be both accessible to newcomers and valuable to experts. The book is divided into 5 sections, each building thoughtfully on the last. Part 4's discussion of graphics is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
Posted by Lisa Miller on July 24, 2025
Can someone help me understand ray-tracing from chapter 5? I'm struggling to see how it connects to vulkan.
Emily Smith July 21, 2025
To add to this, I found similar examples which seems to support your point.
Michael Rodriguez July 22, 2025
To add to this, I found similar examples which seems to support your point.
David Smith July 31, 2025
Interesting perspective. I hadn't considered that angle before.
Michael Rodriguez July 30, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Michael Garcia July 27, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by Michael Garcia on July 21, 2025
Discussion: What did everyone think of the author's treatment of ray-tracing? I found it more accessible compared to other works in the field.
James Davis July 30, 2025
This reminds me of a similar condept from somewhere.
Emily Miller August 4, 2025
To add to this, I found similar examples which seems to support your point.
Posted by Sarah Rodriguez on July 19, 2025
Just finished Real-Time Ray-Tracing with Vulkan for the Impatient for the 11 time and picked up on so many new insights! The depth of research on ray-tracing is incredible.
David Williams August 4, 2025
This reminds me of a similar condept from somewhere.
James Miller August 4, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by David Rodriguez on August 1, 2025
I've been applying the principles from Real-Time Ray-Tracing with Vulkan for the Impatient to my work in graphics and seeing amazing results! Specifically, the part about ray-tracing has been transformative.
Lisa Brown August 4, 2025
To add to this, I found similar examples which seems to support your point.
Thomas Johnson July 25, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Posted by James Rodriguez on July 30, 2025
Can someone help me understand compute from chapter 12? I'm struggling to see how it connects to shader.
Michael Smith July 25, 2025
Interesting perspective. I hadn't considered that angle before.
Sarah Wilson July 30, 2025
This reminds me of a similar condept from somewhere.