Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient
Book Details
  • ISBN: 979-8883360830
  • Published: March 1, 2024
  • Categories: Books Computers & Technology Games & Strategy Guides
Editors Choice

Real-Time Ray-Tracing with Vulkan for the Impatient

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About This Book

Real-Time Ray-Tracing with Vulkan for the Impatient is a groundbreaking exploration of graphics that has captivated readers worldwide. With 1214+ copies sold, this definitive guide offers innovative insights into graphics.

Why You'll Love It

  • Comprehensive coverage of shader
  • 15 chapters packed with real-world examples
  • Perfect for academic study
  • Includes interactive exercises

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Reader Reviews

4.6
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (83%)
4 stars (13%)
3 stars (6%)
1-2 stars (4%)
Jennifer Williams
Jennifer Williams
★ ★ ★ ★ ★

May 22, 2025

Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!

Jessica Jones
Jessica Jones
★ ★ ★ ★ ☆

March 14, 2025

Real-Time Ray-Tracing with Vulkan for the Impatient is a comprehensive exploration of graphics that manages to be both accessible to newcomers and valuable to experts. The book is divided into 5 sections, each building thoughtfully on the last. Part 4's discussion of graphics is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Jessica Williams
Jessica Williams
★ ★ ★ ★ ★

July 3, 2025

Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!

Michael Davis
Michael Davis
★ ★ ★ ★ ★

July 28, 2025

Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!

Jennifer Williams
Jennifer Williams
★ ★ ★ ★ ☆

May 14, 2025

Real-Time Ray-Tracing with Vulkan for the Impatient is a comprehensive exploration of graphics that manages to be both accessible to newcomers and valuable to experts. The book is divided into 5 sections, each building thoughtfully on the last. Part 4's discussion of graphics is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Community Discussions

Lisa Miller
Discussion about compute in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by Lisa Miller on July 24, 2025

Can someone help me understand ray-tracing from chapter 5? I'm struggling to see how it connects to vulkan.

Emily Smith

Emily Smith July 21, 2025

To add to this, I found similar examples which seems to support your point.

Michael Rodriguez

Michael Rodriguez July 22, 2025

To add to this, I found similar examples which seems to support your point.

David Smith

David Smith July 31, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Rodriguez

Michael Rodriguez July 30, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Michael Garcia

Michael Garcia July 27, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Garcia
Discussion about graphics in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by Michael Garcia on July 21, 2025

Discussion: What did everyone think of the author's treatment of ray-tracing? I found it more accessible compared to other works in the field.

James Davis

James Davis July 30, 2025

This reminds me of a similar condept from somewhere.

Emily Miller

Emily Miller August 4, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Rodriguez
Discussion about compute in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by Sarah Rodriguez on July 19, 2025

Just finished Real-Time Ray-Tracing with Vulkan for the Impatient for the 11 time and picked up on so many new insights! The depth of research on ray-tracing is incredible.

David Williams

David Williams August 4, 2025

This reminds me of a similar condept from somewhere.

James Miller

James Miller August 4, 2025

Interesting perspective. I hadn't considered that angle before.

David Rodriguez
Discussion about graphics in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by David Rodriguez on August 1, 2025

I've been applying the principles from Real-Time Ray-Tracing with Vulkan for the Impatient to my work in graphics and seeing amazing results! Specifically, the part about ray-tracing has been transformative.

Lisa Brown

Lisa Brown August 4, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Johnson

Thomas Johnson July 25, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

James Rodriguez
Discussion about compute in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by James Rodriguez on July 30, 2025

Can someone help me understand compute from chapter 12? I'm struggling to see how it connects to shader.

Michael Smith

Michael Smith July 25, 2025

Interesting perspective. I hadn't considered that angle before.

Sarah Wilson

Sarah Wilson July 30, 2025

This reminds me of a similar condept from somewhere.