Foundations of Graphics & Compute: Volume 2: Rendering is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 993+ copies sold, this definitive guide offers exceptional insights into webgpu.
After 10 years and three core campaigns, 'Critical Role' gets some new-ish blood with Brennan Lee Mulligan as its Game Master for Campaign 4....
Source: www.gizmodo.com - Sun, 03 Aug 2025 14:30:43 +0000After 10 years and three core campaigns, 'Critical Role' gets some new-ish blood with Brennan Lee Mulligan as its Game Master for Campaign 4....
Source: io9.gizmodo.com - Sun, 03 Aug 2025 14:30:43 +0000It looks as though the Pixel 10 phones will get a brand new color, and it could roll out to other devices too. ...
Source: www.techradar.com - Sun, 03 Aug 2025 13:30:00 +0000Based on 12 reviews
July 31, 2025
Foundations of Graphics & Compute: Volume 2: Rendering is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 4 sections, each building thoughtfully on the last. Part 3's discussion of wgsl is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
March 7, 2025
While Foundations of Graphics & Compute: Volume 2: Rendering makes several valuable points about wgsl, I found some aspects problematic. The author's treatment of simulation seems oversimplified, particularly when compared to compute. That said, the sections on ai are genuinely insightful and make the book worth reading despite its flaws. With some refinement in webgpu, this could be a truly outstanding work.
March 27, 2025
I'll be honest, I wasn't sure what to expect with Foundations of Graphics & Compute: Volume 2: Rendering, but wow! It completely blew me away. The way the author explains compute made everything click for me. I've been struggling with wgsl for years, and this book gave me the tools I needed. My favorite part was when they talked about graphics - it reminded me so much of my own experience with graphics. I've already recommended it to all my friends!
June 22, 2025
As a scholar in webgpu, I found Foundations of Graphics & Compute: Volume 2: Rendering to be an exceptional contribution to the field. The author's approach to wgsl is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of compute, which offers a compelling framework for understanding compute. While some may argue that webgpu, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.
March 10, 2025
Fantastic book! Clear, concise, and packed with useful information about wgsl. Highly recommended!
Posted by James Davis on July 25, 2025
I've been applying the principles from Foundations of Graphics & Compute: Volume 2: Rendering to my work in webgpu and seeing amazing results! Specifically, the part about simulation has been transformative.
Michael Williams August 1, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Robert Williams July 30, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
James Rodriguez July 26, 2025
Interesting perspective. I hadn't considered that angle before.
Sarah Johnson July 24, 2025
This reminds me of a similar condept from somewhere.
Posted by Robert Wilson on July 29, 2025
Can someone help me understand simulation from chapter 4? I'm struggling to see how it connects to graphics.
Lisa Johnson July 28, 2025
To add to this, I found similar examples which seems to support your point.
Lisa Smith July 31, 2025
Interesting perspective. I hadn't considered that angle before.
Emily Williams July 28, 2025
I completely agree! This was my experience as well.
Lisa Wilson August 4, 2025
This reminds me of a similar condept from somewhere.
Jennifer Jones July 23, 2025
I completely agree! This was my experience as well.
Posted by Jessica Smith on July 19, 2025
Has anyone else noticed how Foundations of Graphics & Compute: Volume 2: Rendering relates to wgsl? I was reading about simulation and it made me think of chapter 12.
Sarah Davis July 31, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Michael Wilson July 23, 2025
This reminds me of a similar condept from somewhere.
David Garcia July 31, 2025
This reminds me of a similar condept from somewhere.
Posted by Lisa Garcia on July 23, 2025
Can someone help me understand ai from chapter 7? I'm struggling to see how it connects to wgsl.
Thomas Johnson July 21, 2025
This reminds me of a similar condept from somewhere.
Jessica Smith July 26, 2025
This reminds me of a similar condept from somewhere.
Emily Smith July 24, 2025
I completely agree! This was my experience as well.
Jennifer Davis August 2, 2025
Interesting perspective. I hadn't considered that angle before.
Emily Miller July 29, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Posted by Emily Rodriguez on July 12, 2025
Has anyone else noticed how Foundations of Graphics & Compute: Volume 2: Rendering relates to graphics? I was reading about simulation and it made me think of chapter 2.
Jessica Davis August 4, 2025
Interesting perspective. I hadn't considered that angle before.
Jennifer Smith July 24, 2025
This reminds me of a similar condept from somewhere.
James Jones August 3, 2025
Interesting perspective. I hadn't considered that angle before.
Lisa Brown July 22, 2025
I completely agree! This was my experience as well.