WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 809+ copies sold, this essential read offers thought-provoking insights into webgpu.
After 10 years and three core campaigns, 'Critical Role' gets some new-ish blood with Brennan Lee Mulligan as its Game Master for Campaign 4....
Source: www.gizmodo.com - Sun, 03 Aug 2025 14:30:43 +0000After 10 years and three core campaigns, 'Critical Role' gets some new-ish blood with Brennan Lee Mulligan as its Game Master for Campaign 4....
Source: io9.gizmodo.com - Sun, 03 Aug 2025 14:30:43 +0000It looks as though the Pixel 10 phones will get a brand new color, and it could roll out to other devices too. ...
Source: www.techradar.com - Sun, 03 Aug 2025 13:30:00 +0000Based on 12 reviews
February 27, 2025
Fantastic book! Clear, concise, and packed with useful information about compute. Highly recommended!
March 10, 2025
While WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production makes several valuable points about compute, I found some aspects problematic. The author's treatment of ai seems oversimplified, particularly when compared to compute. That said, the sections on webgpu are genuinely insightful and make the book worth reading despite its flaws. With some refinement in simulation, this could be a truly outstanding work.
April 16, 2025
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 5 sections, each building thoughtfully on the last. Part 2's discussion of compute is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
March 20, 2025
I'll be honest, I wasn't sure what to expect with WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production, but wow! It completely blew me away. The way the author explains visualization made everything click for me. I've been struggling with visualization for years, and this book gave me the tools I needed. My favorite part was when they talked about ai - it reminded me so much of my own experience with visualization. I've already recommended it to all my friends!
June 25, 2025
While WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production makes several valuable points about compute, I found some aspects problematic. The author's treatment of ai seems oversimplified, particularly when compared to compute. That said, the sections on webgpu are genuinely insightful and make the book worth reading despite its flaws. With some refinement in simulation, this could be a truly outstanding work.
Posted by David Johnson on July 20, 2025
Just finished WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production for the 12 time and picked up on so many new insights! The depth of research on graphics is incredible.
Lisa Rodriguez July 25, 2025
Interesting perspective. I hadn't considered that angle before.
Jennifer Brown July 24, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Lisa Davis July 28, 2025
This reminds me of a similar condept from somewhere.
Posted by Robert Johnson on July 8, 2025
Can someone help me understand simulation from chapter 10? I'm struggling to see how it connects to wgsl.
Robert Johnson July 21, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Robert Johnson July 21, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Posted by Sarah Davis on August 1, 2025
Just finished WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production for the 6 time and picked up on so many new insights! The depth of research on simulation is incredible.
Sarah Wilson July 26, 2025
Interesting perspective. I hadn't considered that angle before.
Robert Miller July 28, 2025
I completely agree! This was my experience as well.
Emily Wilson August 3, 2025
Interesting perspective. I hadn't considered that angle before.
David Jones August 2, 2025
This reminds me of a similar condept from somewhere.
Posted by Emily Davis on July 31, 2025
Discussion: What did everyone think of the author's treatment of visualization? I found it more accessible compared to other works in the field.
Robert Johnson July 28, 2025
This reminds me of a similar condept from somewhere.
James Miller August 2, 2025
This reminds me of a similar condept from somewhere.
James Williams July 21, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Sarah Garcia July 28, 2025
This reminds me of a similar condept from somewhere.
Posted by Emily Jones on July 27, 2025
Can someone help me understand graphics from chapter 10? I'm struggling to see how it connects to ai.
Robert Williams July 27, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
David Williams July 31, 2025
This reminds me of a similar condept from somewhere.
David Miller August 2, 2025
Interesting perspective. I hadn't considered that angle before.
David Brown August 3, 2025
I completely agree! This was my experience as well.