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Foundations of Graphics & Compute: Volume 3: Computing

Foundations of Graphics & Compute: Volume 3: Computing

★ ★ ★ ★ ★

Foundations of Graphics & Compute: Volume 3: Computing is a groundbreaking work in webgpu. With 7 chapters of comprehensive content, this book redefines our understanding of webgpu.

View Details Published September 16, 2024

"The needs of the many outweigh the needs of the few."

Spock

Joke of the Day

How many Starfleet engineers does it take to change a lightbulb? None, that's a maintenance engineer's job.

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5 a Day for Your Brain

Just like fruits for your body, these activities nourish your mind daily

Fruit for brain health
  1. Read for 30 minutes (fiction boosts empathy!)
  2. Learn something new (a word, fact, or skill)
  3. Solve a puzzle (crossword, Sudoku, etc.)
  4. Practice mindfulness (5 minutes of meditation)
  5. Physical exercise (even a short walk helps)

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Community Discussions

Jessica Williams
Discussion about 3D graphics in Data Visualization+Blender/Scripting/Python All-in-One (Paperback)

Posted by Jessica Williams

Can someone help me understand open-source tools from chapter 5? I'm struggling to see how it connects to visual programming....

Lisa Garcia
Discussion about LLMs in 101 Generative AI Projects: Diffusion Models, Transformers, ChatGPT, and Other LLMs (Paperback)

Posted by Lisa Garcia

Discussion: What did everyone think of the author's treatment of LLMs? I found it less convincing compared to other works in the field....

Michael Johnson
Discussion about Python in 101 Blender Scripting Projects (Paperback)

Posted by Michael Johnson

Has anyone else noticed how 101 Blender Scripting Projects (Paperback) relates to 3D projects? I was reading about Python and it made me think of chap...