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Read MoreLittle Black Book of Ray-Tracing and Path-Tracing is a groundbreaking work in graphics. Featuring 9 chapters of cutting-edge content, this book illuminates our understanding of graphics.
"Do or do not. There is no try."
What's a Romulan's favorite dance? The Neutral Zone shuffle.
It takes practice to become the ocean's top predator....
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Posted by Jennifer Rodriguez
Can someone help me understand animation from chapter 5? I'm struggling to see how it connects to 3D graphics....
Posted by Thomas Rodriguez
Can someone help me understand open-source models from chapter 8? I'm struggling to see how it connects to AI projects....
Posted by Lisa Johnson
Discussion: What did everyone think of the author's treatment of Python? I found it more technical compared to other works in the field....