Foundations of Graphics & Compute: Volume 5: Ray-Tracing is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1117+ copies sold, this masterpiece offers innovative insights into webgpu.
After 10 years and three core campaigns, 'Critical Role' gets some new-ish blood with Brennan Lee Mulligan as its Game Master for Campaign 4....
Source: www.gizmodo.com - Sun, 03 Aug 2025 14:30:43 +0000After 10 years and three core campaigns, 'Critical Role' gets some new-ish blood with Brennan Lee Mulligan as its Game Master for Campaign 4....
Source: io9.gizmodo.com - Sun, 03 Aug 2025 14:30:43 +0000It looks as though the Pixel 10 phones will get a brand new color, and it could roll out to other devices too. ...
Source: www.techradar.com - Sun, 03 Aug 2025 13:30:00 +0000Based on 12 reviews
May 17, 2025
While Foundations of Graphics & Compute: Volume 5: Ray-Tracing makes several valuable points about webgpu, I found some aspects problematic. The author's treatment of webgpu seems oversimplified, particularly when compared to graphics. That said, the sections on compute are genuinely insightful and make the book worth reading despite its flaws. With some refinement in ray-tracing, this could be a truly outstanding work.
March 1, 2025
Foundations of Graphics & Compute: Volume 5: Ray-Tracing is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 4's discussion of webgpu is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
March 5, 2025
Foundations of Graphics & Compute: Volume 5: Ray-Tracing is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 4's discussion of webgpu is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
March 22, 2025
I'll be honest, I wasn't sure what to expect with Foundations of Graphics & Compute: Volume 5: Ray-Tracing, but wow! It completely blew me away. The way the author explains graphics made everything click for me. I've been struggling with webgpu for years, and this book gave me the tools I needed. My favorite part was when they talked about compute - it reminded me so much of my own experience with compute. I've already recommended it to all my friends!
May 23, 2025
As a scholar in webgpu, I found Foundations of Graphics & Compute: Volume 5: Ray-Tracing to be an exceptional contribution to the field. The author's approach to webgpu is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding ray-tracing. While some may argue that ray-tracing, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.
Posted by David Smith on July 30, 2025
I've been applying the principles from Foundations of Graphics & Compute: Volume 5: Ray-Tracing to my work in webgpu and seeing amazing results! Specifically, the part about webgpu has been transformative.
Lisa Rodriguez July 30, 2025
This reminds me of a similar condept from somewhere.
Lisa Brown August 3, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Thomas Rodriguez July 28, 2025
To add to this, I found similar examples which seems to support your point.
Michael Garcia August 4, 2025
Interesting perspective. I hadn't considered that angle before.
Robert Davis July 31, 2025
I completely agree! This was my experience as well.
Posted by Lisa Wilson on July 6, 2025
Discussion: What did everyone think of the author's treatment of graphics? I found it less convincing compared to other works in the field.
Lisa Johnson July 23, 2025
To add to this, I found similar examples which seems to support your point.
Michael Smith July 27, 2025
This reminds me of a similar condept from somewhere.
Sarah Smith August 2, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by Thomas Smith on July 19, 2025
Can someone help me understand ray-tracing from chapter 6? I'm struggling to see how it connects to compute.
David Davis July 28, 2025
This reminds me of a similar condept from somewhere.
Thomas Rodriguez July 23, 2025
To add to this, I found similar examples which seems to support your point.
Sarah Johnson July 30, 2025
Interesting perspective. I hadn't considered that angle before.
Michael Garcia July 28, 2025
To add to this, I found similar examples which seems to support your point.
Posted by Emily Brown on July 13, 2025
Has anyone else noticed how Foundations of Graphics & Compute: Volume 5: Ray-Tracing relates to graphics? I was reading about graphics and it made me think of chapter 11.
Jennifer Jones July 30, 2025
Interesting perspective. I hadn't considered that angle before.
Michael Johnson August 2, 2025
I completely agree! This was my experience as well.
James Wilson July 22, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by James Davis on July 12, 2025
Has anyone else noticed how Foundations of Graphics & Compute: Volume 5: Ray-Tracing relates to ray-tracing? I was reading about graphics and it made me think of chapter 3.
Jennifer Williams July 31, 2025
To add to this, I found similar examples which seems to support your point.
Michael Jones July 27, 2025
Interesting perspective. I hadn't considered that angle before.