WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Book Details
  • ISBN: 979-8321532355
  • Published: April 1, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

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About This Book

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1507+ copies sold, this masterpiece offers unparalleled insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of wgsl
  • 14 chapters packed with practical advice
  • Perfect for professionals in the field
  • Includes companion website access

In the News

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The Great American EV Tax Credit Rush Has Begun

A looming deadline to claim the $7,500 federal EV tax credit has sparked a buying frenzy, and Tesla is already reaping the benefits....

Source: io9.gizmodo.com - Sun, 10 Aug 2025 16:39:05 +0000
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More News

Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (83%)
4 stars (11%)
3 stars (4%)
1-2 stars (4%)
Jennifer Jones
Jennifer Jones
★ ★ ★ ★ ★

May 29, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains visualization made everything click for me. I've been struggling with shader for years, and this book gave me the tools I needed. My favorite part was when they talked about ai - it reminded me so much of my own experience with shader. I've already recommended it to all my friends!

Sarah Rodriguez
Sarah Rodriguez
★ ★ ★ ★ ★

July 29, 2025

As a scholar in webgpu, I found WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to be an exceptional contribution to the field. The author's approach to wgsl is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of visualization, which offers a compelling framework for understanding shader. While some may argue that shader, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Thomas Jones
Thomas Jones
★ ★ ★ ★ ★

March 13, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains visualization made everything click for me. I've been struggling with shader for years, and this book gave me the tools I needed. My favorite part was when they talked about ai - it reminded me so much of my own experience with shader. I've already recommended it to all my friends!

James Jones
James Jones
★ ★ ★ ★ ☆

March 5, 2025

Fantastic book! Clear, concise, and packed with useful information about wgsl. Highly recommended!

Michael Brown
Michael Brown
★ ★ ★ ★ ★

March 15, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains visualization made everything click for me. I've been struggling with shader for years, and this book gave me the tools I needed. My favorite part was when they talked about ai - it reminded me so much of my own experience with shader. I've already recommended it to all my friends!

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Community Discussions

Michael Miller
Discussion about wgsl in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Michael Miller on August 7, 2025

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 10 time and picked up on so many new insights! The depth of research on webgpu is incredible.

Jessica Brown

Jessica Brown July 29, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

James Jones

James Jones August 10, 2025

Interesting perspective. I hadn't considered that angle before.

David Williams

David Williams July 29, 2025

Interesting perspective. I hadn't considered that angle before.

Lisa Miller

Lisa Miller August 1, 2025

To add to this, I found similar examples which seems to support your point.

David Davis

David Davis August 9, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Wilson
Discussion about visualization in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Thomas Wilson on August 5, 2025

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 10 time and picked up on so many new insights! The depth of research on shader is incredible.

James Garcia

James Garcia August 10, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Rodriguez

Sarah Rodriguez August 2, 2025

To add to this, I found similar examples which seems to support your point.

Michael Davis

Michael Davis August 8, 2025

This reminds me of a similar condept from somewhere.

James Brown

James Brown August 10, 2025

Interesting perspective. I hadn't considered that angle before.

James Miller
Discussion about wgsl in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by James Miller on July 22, 2025

Has anyone else noticed how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications relates to webgpu? I was reading about visualization and it made me think of chapter 3.

Michael Brown

Michael Brown August 5, 2025

This reminds me of a similar condept from somewhere.

Emily Johnson

Emily Johnson July 31, 2025

I completely agree! This was my experience as well.

Michael Miller

Michael Miller August 1, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Brown
Discussion about graphics in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Robert Brown on July 19, 2025

Discussion: What did everyone think of the author's treatment of visualization? I found it less convincing compared to other works in the field.

Michael Smith

Michael Smith August 5, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

James Garcia

James Garcia July 31, 2025

I completely agree! This was my experience as well.

Thomas Garcia

Thomas Garcia August 2, 2025

This reminds me of a similar condept from somewhere.

Robert Jones

Robert Jones August 7, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Miller
Discussion about visualization in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Thomas Miller on August 3, 2025

I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about visualization has been transformative.

Sarah Garcia

Sarah Garcia August 4, 2025

I completely agree! This was my experience as well.

Jennifer Williams

Jennifer Williams July 31, 2025

Interesting perspective. I hadn't considered that angle before.

Lisa Rodriguez

Lisa Rodriguez August 9, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Johnson

Robert Johnson August 3, 2025

This reminds me of a similar condept from somewhere.

Jennifer Jones

Jennifer Jones August 10, 2025

This reminds me of a similar condept from somewhere.