WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Book Details
  • ISBN: 979-8325200830
  • Published: May 9, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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About This Book

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1767+ copies sold, this definitive guide offers exceptional insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of graphics
  • 7 chapters packed with fascinating theories
  • Perfect for beginners and experts alike
  • Includes companion website access

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Reader Reviews

4.4
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (90%)
4 stars (15%)
3 stars (3%)
1-2 stars (5%)
James Smith
James Smith
★ ★ ★ ★ ★

July 28, 2025

As a scholar in webgpu, I found WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to be an exceptional contribution to the field. The author's approach to shader is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding compute. While some may argue that programming, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

David Miller
David Miller
★ ★ ★ ★ ★

April 18, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 7 sections, each building thoughtfully on the last. Part 4's discussion of shader is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Jessica Brown
Jessica Brown
★ ★ ★ ★ ☆

March 3, 2025

Fantastic book! Clear, concise, and packed with useful information about shader. Highly recommended!

Michael Davis
Michael Davis
★ ★ ★ ★ ☆

July 21, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 7 sections, each building thoughtfully on the last. Part 4's discussion of shader is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

David Jones
David Jones
★ ★ ★ ★ ☆

April 29, 2025

Fantastic book! Clear, concise, and packed with useful information about shader. Highly recommended!

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Community Discussions

Michael Williams
Discussion about ray-tracing in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Michael Williams on July 16, 2025

Has anyone else noticed how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers relates to webgpu? I was reading about shader and it made me think of chapter 6.

Michael Rodriguez

Michael Rodriguez July 21, 2025

I completely agree! This was my experience as well.

Robert Jones

Robert Jones August 1, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Wilson
Discussion about webgpu in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by David Wilson on August 4, 2025

I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about ray-tracing has been transformative.

David Jones

David Jones July 25, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Rodriguez

Emily Rodriguez July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Garcia
Discussion about programming in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Thomas Garcia on August 3, 2025

I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about webgpu has been transformative.

Emily Rodriguez

Emily Rodriguez July 28, 2025

I completely agree! This was my experience as well.

Thomas Smith

Thomas Smith July 21, 2025

I completely agree! This was my experience as well.

Michael Jones
Discussion about programming in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Michael Jones on July 13, 2025

Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers for the 11 time and picked up on so many new insights! The depth of research on webgpu is incredible.

Michael Miller

Michael Miller July 21, 2025

I completely agree! This was my experience as well.

Emily Miller

Emily Miller July 22, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Sarah Wilson

Sarah Wilson July 28, 2025

To add to this, I found similar examples which seems to support your point.

Lisa Jones

Lisa Jones July 23, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Jones

Emily Jones August 1, 2025

I completely agree! This was my experience as well.

James Brown
Discussion about ray-tracing in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by James Brown on August 3, 2025

Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers for the 6 time and picked up on so many new insights! The depth of research on graphics is incredible.

Sarah Brown

Sarah Brown August 3, 2025

This reminds me of a similar condept from somewhere.

Michael Johnson

Michael Johnson July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Wilson

Robert Wilson July 31, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Wilson

Thomas Wilson July 24, 2025

Interesting perspective. I hadn't considered that angle before.