Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Book Details
  • ISBN: 979-8284532065
  • Published: May 19, 2025
  • Categories: Books Computers & Technology Graphics & Design Rendering & Ray Tracing Vulkan Programming
Editors Choice

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Limited Time Offer: Get 30% off when you order through our Amazon link!

About This Book

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is a groundbreaking exploration of Vulkan that has captivated readers worldwide. With 1329+ copies sold, this definitive guide offers exceptional insights into Vulkan.

Why You'll Love It

  • Comprehensive coverage of ray tracing
  • 5 chapters packed with practical advice
  • Perfect for professionals in the field
  • Includes interactive exercises

In the News

Screw Foldables: Lenovo’s Rollable ThinkBook Proves There Are Better Uses for Flexible Screens

Lenovo's ThinkBook Plus Gen 6 Rollable is the best realization of flexible screens yet on a laptop, but the price is steep....

Source: www.gizmodo.com - Mon, 04 Aug 2025 15:10:25 +0000
Screw Foldables: Lenovo’s Rollable ThinkBook Proves There Are Better Uses for Flexible Screens

Lenovo's ThinkBook Plus Gen 6 Rollable is the best realization of flexible screens yet on a laptop, but the price is steep....

Source: io9.gizmodo.com - Mon, 04 Aug 2025 15:10:25 +0000
Ex-Huawei semiconductor secret thieves sentenced to jail

Former Huawei engineers have been sentenced to jail after being accused of stealing secrets from Huawei. ...

Source: www.techradar.com - Mon, 04 Aug 2025 15:10:00 +0000
More News

Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (71%)
4 stars (25%)
3 stars (8%)
1-2 stars (2%)
James Wilson
James Wilson
★ ★ ★ ★ ★

July 14, 2025

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is a comprehensive exploration of Vulkan that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 3's discussion of GLSL is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Jessica Davis
Jessica Davis
★ ★ ★ ★ ☆

May 11, 2025

While Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) makes several valuable points about GLSL, I found some aspects problematic. The author's treatment of Vulkan seems oversimplified, particularly when compared to ray tracing. That said, the sections on Vulkan are genuinely insightful and make the book worth reading despite its flaws. With some refinement in GLSL, this could be a truly outstanding work.

Lisa Rodriguez
Lisa Rodriguez
★ ★ ★ ★ ☆

March 19, 2025

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is a comprehensive exploration of Vulkan that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 3's discussion of GLSL is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

David Wilson
David Wilson
★ ★ ★ ★ ☆

June 15, 2025

I'll be honest, I wasn't sure what to expect with Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback), but wow! It completely blew me away. The way the author explains graphics made everything click for me. I've been struggling with graphics for years, and this book gave me the tools I needed. My favorite part was when they talked about graphics - it reminded me so much of my own experience with GLSL. I've already recommended it to all my friends!

Robert Johnson
Robert Johnson
★ ★ ★ ★ ★

June 25, 2025

As a scholar in Vulkan, I found Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) to be an exceptional contribution to the field. The author's approach to GLSL is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding graphics. While some may argue that real-time rendering, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about Vulkan.

Recommended Books

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
★ ★ ★ ★ ★
View Details
Game C++ Programming: A Practical Introduction
Game C++ Programming: A Practical Introduction
★ ★ ★ ★ ★ ☆
View Details
Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series)
Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series)
★ ★ ★ ★ ★ ☆
View Details
JavaScript D3 in 20 Minutes: (Coffee Break Series)
JavaScript D3 in 20 Minutes: (Coffee Break Series)
★ ★ ★ ★ ★
View Details
Computational Game Dynamics: Principles & Practice
Computational Game Dynamics: Principles & Practice
★ ★ ★ ★ ★ ☆
View Details

Community Discussions

Jessica Miller
Discussion about ray tracing in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Jessica Miller on July 27, 2025

Has anyone else noticed how Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) relates to graphics? I was reading about GLSL and it made me think of chapter 2.

James Miller

James Miller July 21, 2025

This reminds me of a similar condept from somewhere.

James Williams

James Williams July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Rodriguez

David Rodriguez July 26, 2025

This reminds me of a similar condept from somewhere.

Emily Smith

Emily Smith July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Johnson
Discussion about real-time rendering in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Emily Johnson on July 7, 2025

I've been applying the principles from Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) to my work in Vulkan and seeing amazing results! Specifically, the part about real-time rendering has been transformative.

Thomas Brown

Thomas Brown July 21, 2025

I completely agree! This was my experience as well.

Michael Rodriguez

Michael Rodriguez August 1, 2025

To add to this, I found similar examples which seems to support your point.

Emily Miller

Emily Miller July 24, 2025

I completely agree! This was my experience as well.

Sarah Williams
Discussion about GLSL in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Sarah Williams on July 25, 2025

Has anyone else noticed how Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) relates to real-time rendering? I was reading about real-time rendering and it made me think of chapter 7.

Lisa Smith

Lisa Smith August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Jones

Robert Jones July 23, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Wilson

Jennifer Wilson August 3, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Jones

Thomas Jones July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Miller

Jennifer Miller July 31, 2025

I completely agree! This was my experience as well.

Jessica Davis
Discussion about graphics in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Jessica Davis on July 19, 2025

Has anyone else noticed how Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) relates to graphics? I was reading about Vulkan and it made me think of chapter 2.

Robert Miller

Robert Miller July 21, 2025

This reminds me of a similar condept from somewhere.

Sarah Jones

Sarah Jones July 21, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Johnson
Discussion about real-time rendering in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Emily Johnson on July 11, 2025

Can someone help me understand ray tracing from chapter 11? I'm struggling to see how it connects to Vulkan.

Lisa Garcia

Lisa Garcia July 24, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Garcia

Emily Garcia July 25, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Jones

Emily Jones August 4, 2025

I completely agree! This was my experience as well.

Thomas Garcia

Thomas Garcia July 26, 2025

This reminds me of a similar condept from somewhere.

Michael Garcia

Michael Garcia August 2, 2025

I completely agree! This was my experience as well.