Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Book Details
  • ISBN: 979-8346009634
  • Published: November 9, 2024
  • Categories: Books Computers & Technology Programming Graphics & Multimedia OpenGL
Editors Choice

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

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About This Book

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a groundbreaking exploration of programming that has captivated readers worldwide. With 1431+ copies sold, this definitive guide offers innovative insights into programming.

Why You'll Love It

  • Comprehensive coverage of programming
  • 6 chapters packed with cutting-edge research
  • Perfect for professionals in the field
  • Includes interactive exercises

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Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (80%)
4 stars (12%)
3 stars (9%)
1-2 stars (5%)
Emily Garcia
Emily Garcia
★ ★ ★ ★ ★

April 21, 2025

Fantastic book! Clear, concise, and packed with useful information about ai. Highly recommended!

James Rodriguez
James Rodriguez
★ ★ ★ ★ ☆

June 21, 2025

While Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing makes several valuable points about ai, I found some aspects problematic. The author's treatment of programming seems oversimplified, particularly when compared to compute. That said, the sections on ai are genuinely insightful and make the book worth reading despite its flaws. With some refinement in compute, this could be a truly outstanding work.

Michael Davis
Michael Davis
★ ★ ★ ☆ ☆

April 8, 2025

While Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing makes several valuable points about ai, I found some aspects problematic. The author's treatment of programming seems oversimplified, particularly when compared to compute. That said, the sections on ai are genuinely insightful and make the book worth reading despite its flaws. With some refinement in compute, this could be a truly outstanding work.

Emily Miller
Emily Miller
★ ★ ★ ★ ☆

March 14, 2025

While Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing makes several valuable points about ai, I found some aspects problematic. The author's treatment of programming seems oversimplified, particularly when compared to compute. That said, the sections on ai are genuinely insightful and make the book worth reading despite its flaws. With some refinement in compute, this could be a truly outstanding work.

Michael Davis
Michael Davis
★ ★ ★ ★ ☆

June 6, 2025

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 7 sections, each building thoughtfully on the last. Part 3's discussion of ai is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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101 WebGL and GLSL Projects: A Hands-On Journey Through 101 Programming Project Examples
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Community Discussions

Jessica Wilson
Discussion about vulkan in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Jessica Wilson on July 18, 2025

Can someone help me understand compute from chapter 7? I'm struggling to see how it connects to programming.

Jennifer Davis

Jennifer Davis August 1, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Johnson

Emily Johnson July 28, 2025

This reminds me of a similar condept from somewhere.

Robert Jones

Robert Jones July 29, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Garcia
Discussion about vulkan in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Sarah Garcia on July 10, 2025

Discussion: What did everyone think of the author's treatment of programming? I found it more accessible compared to other works in the field.

James Wilson

James Wilson July 24, 2025

I completely agree! This was my experience as well.

Emily Garcia

Emily Garcia July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Johnson

Emily Johnson August 2, 2025

I completely agree! This was my experience as well.

James Rodriguez

James Rodriguez July 25, 2025

This reminds me of a similar condept from somewhere.

Sarah Rodriguez

Sarah Rodriguez July 29, 2025

I completely agree! This was my experience as well.

Jennifer Williams
Discussion about graphics in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Jennifer Williams on July 7, 2025

Has anyone else noticed how Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing relates to programming? I was reading about ray-tracing and it made me think of chapter 9.

Jennifer Williams

Jennifer Williams July 29, 2025

This reminds me of a similar condept from somewhere.

Jennifer Brown

Jennifer Brown July 25, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Davis

Emily Davis July 31, 2025

This reminds me of a similar condept from somewhere.

James Garcia
Discussion about vulkan in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by James Garcia on July 23, 2025

Discussion: What did everyone think of the author's treatment of shader? I found it more technical compared to other works in the field.

James Brown

James Brown July 31, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Williams

Jennifer Williams July 25, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Williams

Thomas Williams July 30, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Wilson

Emily Wilson July 26, 2025

Interesting perspective. I hadn't considered that angle before.

James Davis

James Davis July 27, 2025

I completely agree! This was my experience as well.

Lisa Brown
Discussion about ai in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Lisa Brown on July 12, 2025

Can someone help me understand ray-tracing from chapter 9? I'm struggling to see how it connects to graphics.

Michael Davis

Michael Davis July 31, 2025

I completely agree! This was my experience as well.

David Johnson

David Johnson August 4, 2025

This reminds me of a similar condept from somewhere.

Emily Brown

Emily Brown July 28, 2025

Interesting perspective. I hadn't considered that angle before.