WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Book Details
  • ISBN: 979-8321532355
  • Published: April 1, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

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About This Book

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1544+ copies sold, this essential read offers exceptional insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of visualization
  • 9 chapters packed with practical advice
  • Perfect for professionals in the field
  • Includes case studies

In the News

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The Great American EV Tax Credit Rush Has Begun

A looming deadline to claim the $7,500 federal EV tax credit has sparked a buying frenzy, and Tesla is already reaping the benefits....

Source: io9.gizmodo.com - Sun, 10 Aug 2025 16:39:05 +0000
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Reader Reviews

4.1
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (84%)
4 stars (19%)
3 stars (10%)
1-2 stars (5%)
Jennifer Rodriguez
Jennifer Rodriguez
★ ★ ★ ★ ★

July 24, 2025

Fantastic book! Clear, concise, and packed with useful information about webgpu. Highly recommended!

Emily Miller
Emily Miller
★ ★ ★ ☆ ☆

April 2, 2025

While WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications makes several valuable points about webgpu, I found some aspects problematic. The author's treatment of ai seems oversimplified, particularly when compared to ai. That said, the sections on visualization are genuinely insightful and make the book worth reading despite its flaws. With some refinement in visualization, this could be a truly outstanding work.

James Wilson
James Wilson
★ ★ ★ ★ ☆

April 27, 2025

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 1's discussion of webgpu is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

David Jones
David Jones
★ ★ ★ ★ ☆

August 8, 2025

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 1's discussion of webgpu is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Michael Johnson
Michael Johnson
★ ★ ★ ★ ★

May 1, 2025

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 1's discussion of webgpu is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Community Discussions

Thomas Brown
Discussion about compute in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Thomas Brown on July 13, 2025

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 12 time and picked up on so many new insights! The depth of research on wgsl is incredible.

Jessica Brown

Jessica Brown August 9, 2025

This reminds me of a similar condept from somewhere.

Lisa Miller

Lisa Miller August 3, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Smith

David Smith August 11, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Garcia
Discussion about graphics in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Jennifer Garcia on July 27, 2025

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 1 time and picked up on so many new insights! The depth of research on graphics is incredible.

Lisa Smith

Lisa Smith July 28, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Jones

Michael Jones July 30, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Davis

David Davis August 5, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Garcia
Discussion about webgpu in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Sarah Garcia on August 6, 2025

Has anyone else noticed how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications relates to compute? I was reading about visualization and it made me think of chapter 3.

James Garcia

James Garcia August 11, 2025

This reminds me of a similar condept from somewhere.

Robert Johnson

Robert Johnson August 9, 2025

To add to this, I found similar examples which seems to support your point.

Lisa Brown

Lisa Brown August 1, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jennifer Smith
Discussion about visualization in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Jennifer Smith on August 7, 2025

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 3 time and picked up on so many new insights! The depth of research on shader is incredible.

Robert Rodriguez

Robert Rodriguez August 6, 2025

I completely agree! This was my experience as well.

Jennifer Garcia

Jennifer Garcia August 5, 2025

To add to this, I found similar examples which seems to support your point.

Michael Johnson

Michael Johnson August 5, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Wilson
Discussion about compute in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Thomas Wilson on July 28, 2025

Can someone help me understand webgpu from chapter 3? I'm struggling to see how it connects to compute.

James Rodriguez

James Rodriguez August 6, 2025

This reminds me of a similar condept from somewhere.

Lisa Smith

Lisa Smith July 30, 2025

This reminds me of a similar condept from somewhere.