Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient
Book Details
  • ISBN: 979-8883360830
  • Published: March 1, 2024
  • Categories: Books Computers & Technology Games & Strategy Guides
Editors Choice

Real-Time Ray-Tracing with Vulkan for the Impatient

Limited Time Offer: Get 30% off when you order through our Amazon link!

About This Book

Real-Time Ray-Tracing with Vulkan for the Impatient is a groundbreaking exploration of graphics that has captivated readers worldwide. With 1444+ copies sold, this masterpiece offers exceptional insights into graphics.

Why You'll Love It

  • Comprehensive coverage of vulkan
  • 15 chapters packed with fascinating theories
  • Perfect for professionals in the field
  • Includes case studies

In the News

Trump strikes “wild” deal making US firms pay 15% tax on China chip sales

The deal won’t resolve national security concerns. ...

Source: arstechnica.com - Mon, 11 Aug 2025 16:31:51 +0000
The DHS Wants You to Forget That Anakin Skywalker Also Descended Into Fascism

Once again, the U.S. government doesn't quite grasp the meanings behind 'Star Wars.'...

Source: www.gizmodo.com - Mon, 11 Aug 2025 16:31:06 +0000
More News

Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (82%)
4 stars (17%)
3 stars (10%)
1-2 stars (4%)
Thomas Johnson
Thomas Johnson
★ ★ ★ ★ ★

May 21, 2025

I'll be honest, I wasn't sure what to expect with Real-Time Ray-Tracing with Vulkan for the Impatient, but wow! It completely blew me away. The way the author explains ai made everything click for me. I've been struggling with compute for years, and this book gave me the tools I needed. My favorite part was when they talked about ray-tracing - it reminded me so much of my own experience with graphics. I've already recommended it to all my friends!

Robert Garcia
Robert Garcia
★ ★ ★ ★ ☆

July 13, 2025

While Real-Time Ray-Tracing with Vulkan for the Impatient makes several valuable points about vulkan, I found some aspects problematic. The author's treatment of shader seems oversimplified, particularly when compared to graphics. That said, the sections on compute are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.

James Brown
James Brown
★ ★ ★ ★ ☆

March 29, 2025

Fantastic book! Clear, concise, and packed with useful information about vulkan. Highly recommended!

Jessica Rodriguez
Jessica Rodriguez
★ ★ ★ ★ ★

May 23, 2025

I'll be honest, I wasn't sure what to expect with Real-Time Ray-Tracing with Vulkan for the Impatient, but wow! It completely blew me away. The way the author explains ai made everything click for me. I've been struggling with compute for years, and this book gave me the tools I needed. My favorite part was when they talked about ray-tracing - it reminded me so much of my own experience with graphics. I've already recommended it to all my friends!

Jessica Miller
Jessica Miller
★ ★ ★ ★ ☆

February 26, 2025

Real-Time Ray-Tracing with Vulkan for the Impatient is a comprehensive exploration of graphics that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 3's discussion of vulkan is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Recommended Books

WebGPU Compute
WebGPU Compute
★ ★ ★ ★ ★ ☆
View Details
WebGPU Data Visualization Cookbook: (2nd Edition)
WebGPU Data Visualization Cookbook: (2nd Edition)
★ ★ ★ ★ ★ ☆
View Details
Special Effects Programming with WebGPU
Special Effects Programming with WebGPU
★ ★ ★ ★ ★ ☆
View Details
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
★ ★ ★ ★ ☆
View Details
Vulkan Essentials
Vulkan Essentials
★ ★ ★ ★ ☆
View Details

Community Discussions

David Brown
Discussion about vulkan in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by David Brown on August 3, 2025

I've been applying the principles from Real-Time Ray-Tracing with Vulkan for the Impatient to my work in graphics and seeing amazing results! Specifically, the part about shader has been transformative.

Jennifer Davis

Jennifer Davis August 9, 2025

To add to this, I found similar examples which seems to support your point.

Jessica Garcia

Jessica Garcia August 11, 2025

Interesting perspective. I hadn't considered that angle before.

James Johnson

James Johnson August 1, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Rodriguez

David Rodriguez August 3, 2025

I completely agree! This was my experience as well.

Lisa Jones

Lisa Jones August 3, 2025

Interesting perspective. I hadn't considered that angle before.

James Wilson
Discussion about ai in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by James Wilson on August 3, 2025

Just finished Real-Time Ray-Tracing with Vulkan for the Impatient for the 4 time and picked up on so many new insights! The depth of research on shader is incredible.

Michael Smith

Michael Smith August 5, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Williams

Emily Williams August 9, 2025

Interesting perspective. I hadn't considered that angle before.

Sarah Jones
Discussion about graphics in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by Sarah Jones on July 21, 2025

Has anyone else noticed how Real-Time Ray-Tracing with Vulkan for the Impatient relates to vulkan? I was reading about compute and it made me think of chapter 4.

Thomas Wilson

Thomas Wilson August 10, 2025

This reminds me of a similar condept from somewhere.

Jessica Davis

Jessica Davis August 2, 2025

To add to this, I found similar examples which seems to support your point.

David Smith

David Smith August 9, 2025

Interesting perspective. I hadn't considered that angle before.

Lisa Jones

Lisa Jones August 2, 2025

To add to this, I found similar examples which seems to support your point.

Robert Brown
Discussion about shader in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by Robert Brown on July 16, 2025

Can someone help me understand graphics from chapter 2? I'm struggling to see how it connects to shader.

Jessica Jones

Jessica Jones August 1, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Michael Jones

Michael Jones July 30, 2025

I completely agree! This was my experience as well.

Thomas Garcia

Thomas Garcia July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Wilson

Jennifer Wilson July 30, 2025

This reminds me of a similar condept from somewhere.

Jennifer Miller
Discussion about vulkan in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by Jennifer Miller on July 21, 2025

I've been applying the principles from Real-Time Ray-Tracing with Vulkan for the Impatient to my work in graphics and seeing amazing results! Specifically, the part about graphics has been transformative.

Jennifer Jones

Jennifer Jones August 3, 2025

I completely agree! This was my experience as well.

Michael Smith

Michael Smith August 4, 2025

I completely agree! This was my experience as well.

Thomas Wilson

Thomas Wilson August 10, 2025

I completely agree! This was my experience as well.

Lisa Wilson

Lisa Wilson August 4, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.