WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
Book Details
  • ISBN: 979-8321047255
  • Published: March 27, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

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About This Book

WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1365+ copies sold, this definitive guide offers unparalleled insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of graphics
  • 13 chapters packed with cutting-edge research
  • Perfect for academic study
  • Includes interactive exercises

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More News

Reader Reviews

4.4
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (84%)
4 stars (19%)
3 stars (1%)
1-2 stars (2%)
David Smith
David Smith
★ ★ ★ ★ ☆

February 20, 2025

Fantastic book! Clear, concise, and packed with useful information about visualization. Highly recommended!

Michael Rodriguez
Michael Rodriguez
★ ★ ★ ★ ☆

May 21, 2025

While WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production makes several valuable points about visualization, I found some aspects problematic. The author's treatment of visualization seems oversimplified, particularly when compared to compute. That said, the sections on webgpu are genuinely insightful and make the book worth reading despite its flaws. With some refinement in compute, this could be a truly outstanding work.

Jennifer Johnson
Jennifer Johnson
★ ★ ★ ★ ★

May 8, 2025

I'll be honest, I wasn't sure what to expect with WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production, but wow! It completely blew me away. The way the author explains ai made everything click for me. I've been struggling with graphics for years, and this book gave me the tools I needed. My favorite part was when they talked about webgpu - it reminded me so much of my own experience with visualization. I've already recommended it to all my friends!

Jennifer Williams
Jennifer Williams
★ ★ ★ ★ ★

February 16, 2025

As a scholar in webgpu, I found WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production to be an exceptional contribution to the field. The author's approach to visualization is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of ai, which offers a compelling framework for understanding webgpu. While some may argue that visualization, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Emily Wilson
Emily Wilson
★ ★ ★ ★ ☆

July 15, 2025

I'll be honest, I wasn't sure what to expect with WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production, but wow! It completely blew me away. The way the author explains ai made everything click for me. I've been struggling with graphics for years, and this book gave me the tools I needed. My favorite part was when they talked about webgpu - it reminded me so much of my own experience with visualization. I've already recommended it to all my friends!

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Community Discussions

David Brown
Discussion about webgpu in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

Posted by David Brown on July 17, 2025

Discussion: What did everyone think of the author's treatment of ai? I found it less convincing compared to other works in the field.

David Brown

David Brown July 31, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Williams

Jessica Williams July 30, 2025

This reminds me of a similar condept from somewhere.

Jennifer Smith

Jennifer Smith August 4, 2025

Interesting perspective. I hadn't considered that angle before.

James Brown
Discussion about graphics in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

Posted by James Brown on August 8, 2025

Discussion: What did everyone think of the author's treatment of ai? I found it more technical compared to other works in the field.

Thomas Rodriguez

Thomas Rodriguez July 29, 2025

This reminds me of a similar condept from somewhere.

David Garcia

David Garcia August 8, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jennifer Williams

Jennifer Williams July 27, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jennifer Davis

Jennifer Davis July 28, 2025

I completely agree! This was my experience as well.

Emily Johnson
Discussion about visualization in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

Posted by Emily Johnson on July 14, 2025

Has anyone else noticed how WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production relates to webgpu? I was reading about visualization and it made me think of chapter 12.

David Jones

David Jones July 26, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Johnson

David Johnson August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jessica Garcia

Jessica Garcia July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Brown
Discussion about compute in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

Posted by Robert Brown on July 25, 2025

Just finished WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production for the 8 time and picked up on so many new insights! The depth of research on compute is incredible.

Jennifer Davis

Jennifer Davis August 2, 2025

I completely agree! This was my experience as well.

James Brown

James Brown August 5, 2025

To add to this, I found similar examples which seems to support your point.

Emily Johnson

Emily Johnson July 29, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jennifer Miller

Jennifer Miller July 28, 2025

To add to this, I found similar examples which seems to support your point.

James Jones
Discussion about ai in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

Posted by James Jones on July 22, 2025

I've been applying the principles from WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production to my work in webgpu and seeing amazing results! Specifically, the part about simulation has been transformative.

Jessica Johnson

Jessica Johnson July 27, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Brown

David Brown August 5, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Miller

Michael Miller August 4, 2025

Interesting perspective. I hadn't considered that angle before.