WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1649+ copies sold, this essential read offers thought-provoking insights into webgpu.
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Source: www.gizmodo.com - Mon, 11 Aug 2025 16:31:06 +0000Based on 12 reviews
August 10, 2025
I'll be honest, I wasn't sure what to expect with WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations, but wow! It completely blew me away. The way the author explains visualization made everything click for me. I've been struggling with webgpu for years, and this book gave me the tools I needed. My favorite part was when they talked about visualization - it reminded me so much of my own experience with visualization. I've already recommended it to all my friends!
February 22, 2025
As a scholar in webgpu, I found WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations to be an exceptional contribution to the field. The author's approach to programming is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of visualization, which offers a compelling framework for understanding simulation. While some may argue that simulation, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.
August 5, 2025
Fantastic book! Clear, concise, and packed with useful information about programming. Highly recommended!
June 17, 2025
Fantastic book! Clear, concise, and packed with useful information about programming. Highly recommended!
August 10, 2025
While WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations makes several valuable points about programming, I found some aspects problematic. The author's treatment of ray-tracing seems oversimplified, particularly when compared to simulation. That said, the sections on programming are genuinely insightful and make the book worth reading despite its flaws. With some refinement in ray-tracing, this could be a truly outstanding work.
Posted by David Jones on August 9, 2025
Can someone help me understand webgpu from chapter 7? I'm struggling to see how it connects to graphics.
Emily Brown August 5, 2025
This reminds me of a similar condept from somewhere.
Jennifer Jones August 6, 2025
I completely agree! This was my experience as well.
Jennifer Jones August 7, 2025
To add to this, I found similar examples which seems to support your point.
Thomas Davis August 3, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by Jessica Smith on August 6, 2025
Has anyone else noticed how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations relates to ray-tracing? I was reading about visualization and it made me think of chapter 9.
Thomas Jones August 6, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Robert Rodriguez July 29, 2025
This reminds me of a similar condept from somewhere.
Robert Johnson August 11, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Jessica Garcia July 31, 2025
To add to this, I found similar examples which seems to support your point.
James Brown July 29, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Posted by Jennifer Davis on August 3, 2025
Has anyone else noticed how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations relates to ray-tracing? I was reading about graphics and it made me think of chapter 3.
David Miller August 6, 2025
This reminds me of a similar condept from somewhere.
Lisa Jones August 7, 2025
To add to this, I found similar examples which seems to support your point.
Robert Miller August 4, 2025
Interesting perspective. I hadn't considered that angle before.
Thomas Rodriguez August 10, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Sarah Brown July 28, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by Emily Wilson on August 1, 2025
Has anyone else noticed how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations relates to ray-tracing? I was reading about wgsl and it made me think of chapter 5.
Jessica Wilson August 10, 2025
Interesting perspective. I hadn't considered that angle before.
Jessica Davis August 7, 2025
To add to this, I found similar examples which seems to support your point.
Thomas Miller July 31, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by Michael Garcia on July 15, 2025
Discussion: What did everyone think of the author's treatment of visualization? I found it more technical compared to other works in the field.
Emily Jones August 1, 2025
I completely agree! This was my experience as well.
James Wilson August 9, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Sarah Jones August 4, 2025
I completely agree! This was my experience as well.
Lisa Williams August 10, 2025
Interesting perspective. I hadn't considered that angle before.