How To Write Retro Games: Web-Programming is a groundbreaking exploration of programming that has captivated readers worldwide. With 1078+ copies sold, this essential read offers innovative insights into programming.
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Source: www.gizmodo.com - Mon, 11 Aug 2025 16:31:06 +0000Based on 12 reviews
June 14, 2025
I'll be honest, I wasn't sure what to expect with How To Write Retro Games: Web-Programming, but wow! It completely blew me away. The way the author explains compute made everything click for me. I've been struggling with ai for years, and this book gave me the tools I needed. My favorite part was when they talked about compute - it reminded me so much of my own experience with javascript. I've already recommended it to all my friends!
March 11, 2025
While How To Write Retro Games: Web-Programming makes several valuable points about programming, I found some aspects problematic. The author's treatment of ai seems oversimplified, particularly when compared to compute. That said, the sections on ai are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.
April 4, 2025
While How To Write Retro Games: Web-Programming makes several valuable points about programming, I found some aspects problematic. The author's treatment of ai seems oversimplified, particularly when compared to compute. That said, the sections on ai are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.
March 20, 2025
How To Write Retro Games: Web-Programming is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 5 sections, each building thoughtfully on the last. Part 3's discussion of programming is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
June 27, 2025
How To Write Retro Games: Web-Programming is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 5 sections, each building thoughtfully on the last. Part 3's discussion of programming is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
Posted by James Miller on July 21, 2025
Can someone help me understand graphics from chapter 8? I'm struggling to see how it connects to programming.
Thomas Smith August 7, 2025
To add to this, I found similar examples which seems to support your point.
Jennifer Brown July 30, 2025
This reminds me of a similar condept from somewhere.
Robert Davis July 28, 2025
Interesting perspective. I hadn't considered that angle before.
Sarah Miller August 4, 2025
Interesting perspective. I hadn't considered that angle before.
Sarah Rodriguez August 8, 2025
I completely agree! This was my experience as well.
Posted by Lisa Wilson on July 16, 2025
Just finished How To Write Retro Games: Web-Programming for the 4 time and picked up on so many new insights! The depth of research on ai is incredible.
Jennifer Rodriguez August 10, 2025
This reminds me of a similar condept from somewhere.
Lisa Rodriguez August 9, 2025
I completely agree! This was my experience as well.
Thomas Davis August 7, 2025
To add to this, I found similar examples which seems to support your point.
Posted by James Brown on August 8, 2025
Can someone help me understand compute from chapter 5? I'm struggling to see how it connects to graphics.
Thomas Rodriguez August 5, 2025
Interesting perspective. I hadn't considered that angle before.
Jennifer Williams August 2, 2025
This reminds me of a similar condept from somewhere.
James Brown August 9, 2025
To add to this, I found similar examples which seems to support your point.
Lisa Smith August 5, 2025
This reminds me of a similar condept from somewhere.
James Johnson July 31, 2025
I completely agree! This was my experience as well.
Posted by James Miller on July 23, 2025
I've been applying the principles from How To Write Retro Games: Web-Programming to my work in programming and seeing amazing results! Specifically, the part about programming has been transformative.
Robert Rodriguez July 28, 2025
To add to this, I found similar examples which seems to support your point.
David Brown August 8, 2025
To add to this, I found similar examples which seems to support your point.
Jessica Davis August 11, 2025
This reminds me of a similar condept from somewhere.
Posted by Thomas Wilson on July 30, 2025
Has anyone else noticed how How To Write Retro Games: Web-Programming relates to compute? I was reading about graphics and it made me think of chapter 9.
Lisa Davis July 31, 2025
Interesting perspective. I hadn't considered that angle before.
Jessica Wilson August 7, 2025
I completely agree! This was my experience as well.