WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Book Details
  • ISBN: 979-8325200830
  • Published: May 9, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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About This Book

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1285+ copies sold, this essential read offers unparalleled insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of graphics
  • 5 chapters packed with cutting-edge research
  • Perfect for beginners and experts alike
  • Includes interactive exercises

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Reader Reviews

4.1
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (73%)
4 stars (18%)
3 stars (8%)
1-2 stars (0%)
Jennifer Miller
Jennifer Miller
★ ★ ★ ☆ ☆

March 6, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about graphics, I found some aspects problematic. The author's treatment of compute seems oversimplified, particularly when compared to webgpu. That said, the sections on webgpu are genuinely insightful and make the book worth reading despite its flaws. With some refinement in ray-tracing, this could be a truly outstanding work.

Lisa Davis
Lisa Davis
★ ★ ★ ★ ☆

May 3, 2025

Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!

Robert Williams
Robert Williams
★ ★ ★ ★ ☆

June 7, 2025

Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!

James Rodriguez
James Rodriguez
★ ★ ★ ★ ☆

April 5, 2025

As a scholar in webgpu, I found WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to be an exceptional contribution to the field. The author's approach to graphics is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of programming, which offers a compelling framework for understanding programming. While some may argue that programming, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Jennifer Smith
Jennifer Smith
★ ★ ★ ★ ★

March 7, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 5's discussion of graphics is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Community Discussions

Jennifer Wilson
Discussion about compute in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Jennifer Wilson on July 18, 2025

Can someone help me understand ray-tracing from chapter 6? I'm struggling to see how it connects to compute.

Sarah Jones

Sarah Jones July 29, 2025

I completely agree! This was my experience as well.

Emily Smith

Emily Smith August 3, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Williams

Sarah Williams August 3, 2025

This reminds me of a similar condept from somewhere.

David Williams
Discussion about ray-tracing in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by David Williams on July 7, 2025

Discussion: What did everyone think of the author's treatment of ray-tracing? I found it more technical compared to other works in the field.

Jessica Davis

Jessica Davis August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Miller

Thomas Miller July 30, 2025

I completely agree! This was my experience as well.

Emily Wilson

Emily Wilson July 29, 2025

This reminds me of a similar condept from somewhere.

Robert Jones
Discussion about compute in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Robert Jones on July 28, 2025

Can someone help me understand programming from chapter 12? I'm struggling to see how it connects to ray-tracing.

Lisa Rodriguez

Lisa Rodriguez August 2, 2025

Interesting perspective. I hadn't considered that angle before.

James Jones

James Jones July 25, 2025

This reminds me of a similar condept from somewhere.

Lisa Brown

Lisa Brown July 24, 2025

I completely agree! This was my experience as well.

Jennifer Rodriguez

Jennifer Rodriguez August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Williams
Discussion about shader in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by David Williams on July 25, 2025

Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers for the 4 time and picked up on so many new insights! The depth of research on ray-tracing is incredible.

Emily Garcia

Emily Garcia July 23, 2025

This reminds me of a similar condept from somewhere.

James Smith

James Smith July 28, 2025

This reminds me of a similar condept from somewhere.

James Wilson

James Wilson August 1, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Johnson

Jessica Johnson August 4, 2025

This reminds me of a similar condept from somewhere.

Sarah Davis
Discussion about webgpu in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Sarah Davis on July 14, 2025

Has anyone else noticed how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers relates to webgpu? I was reading about webgpu and it made me think of chapter 8.

Sarah Johnson

Sarah Johnson August 5, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Jones

Jennifer Jones July 23, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Brown

Lisa Brown August 3, 2025

I completely agree! This was my experience as well.

Michael Wilson

Michael Wilson August 1, 2025

This reminds me of a similar condept from somewhere.

Jennifer Johnson

Jennifer Johnson July 26, 2025

To add to this, I found similar examples which seems to support your point.