WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Book Details
  • ISBN: 979-8325200830
  • Published: May 9, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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About This Book

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1981+ copies sold, this essential read offers innovative insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of webgpu
  • 12 chapters packed with fascinating theories
  • Perfect for casual reading
  • Includes case studies

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Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (85%)
4 stars (23%)
3 stars (4%)
1-2 stars (0%)
David Miller
David Miller
★ ★ ★ ★ ☆

July 13, 2025

I'll be honest, I wasn't sure what to expect with WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, but wow! It completely blew me away. The way the author explains compute made everything click for me. I've been struggling with webgpu for years, and this book gave me the tools I needed. My favorite part was when they talked about shader - it reminded me so much of my own experience with compute. I've already recommended it to all my friends!

James Johnson
James Johnson
★ ★ ★ ★ ★

August 5, 2025

I'll be honest, I wasn't sure what to expect with WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, but wow! It completely blew me away. The way the author explains compute made everything click for me. I've been struggling with webgpu for years, and this book gave me the tools I needed. My favorite part was when they talked about shader - it reminded me so much of my own experience with compute. I've already recommended it to all my friends!

Thomas Jones
Thomas Jones
★ ★ ★ ★ ★

March 5, 2025

I'll be honest, I wasn't sure what to expect with WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, but wow! It completely blew me away. The way the author explains compute made everything click for me. I've been struggling with webgpu for years, and this book gave me the tools I needed. My favorite part was when they talked about shader - it reminded me so much of my own experience with compute. I've already recommended it to all my friends!

David Johnson
David Johnson
★ ★ ★ ★ ☆

August 4, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about programming, I found some aspects problematic. The author's treatment of compute seems oversimplified, particularly when compared to graphics. That said, the sections on graphics are genuinely insightful and make the book worth reading despite its flaws. With some refinement in shader, this could be a truly outstanding work.

Sarah Williams
Sarah Williams
★ ★ ★ ★ ☆

March 20, 2025

Fantastic book! Clear, concise, and packed with useful information about programming. Highly recommended!

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Community Discussions

Michael Miller
Discussion about webgpu in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Michael Miller on August 1, 2025

Has anyone else noticed how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers relates to graphics? I was reading about programming and it made me think of chapter 2.

Robert Davis

Robert Davis August 6, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Jones

Lisa Jones July 31, 2025

This reminds me of a similar condept from somewhere.

David Smith
Discussion about graphics in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by David Smith on July 27, 2025

Has anyone else noticed how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers relates to webgpu? I was reading about webgpu and it made me think of chapter 12.

Jennifer Garcia

Jennifer Garcia July 23, 2025

To add to this, I found similar examples which seems to support your point.

David Rodriguez

David Rodriguez August 4, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Williams

Robert Williams August 5, 2025

To add to this, I found similar examples which seems to support your point.

Michael Johnson

Michael Johnson July 25, 2025

Interesting perspective. I hadn't considered that angle before.

David Garcia
Discussion about compute in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by David Garcia on July 8, 2025

Can someone help me understand compute from chapter 6? I'm struggling to see how it connects to webgpu.

Emily Garcia

Emily Garcia July 28, 2025

I completely agree! This was my experience as well.

James Davis

James Davis August 5, 2025

This reminds me of a similar condept from somewhere.

Sarah Garcia

Sarah Garcia July 30, 2025

I completely agree! This was my experience as well.

Emily Smith
Discussion about programming in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Emily Smith on July 30, 2025

Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers for the 10 time and picked up on so many new insights! The depth of research on programming is incredible.

Lisa Williams

Lisa Williams August 2, 2025

I completely agree! This was my experience as well.

Jennifer Rodriguez

Jennifer Rodriguez August 6, 2025

This reminds me of a similar condept from somewhere.

Robert Wilson

Robert Wilson August 6, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Brown

David Brown August 1, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Smith

Thomas Smith July 30, 2025

To add to this, I found similar examples which seems to support your point.

Michael Johnson
Discussion about ray-tracing in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Michael Johnson on August 6, 2025

Can someone help me understand compute from chapter 1? I'm struggling to see how it connects to graphics.

Lisa Rodriguez

Lisa Rodriguez July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Wilson

Jessica Wilson August 4, 2025

This reminds me of a similar condept from somewhere.

Michael Smith

Michael Smith August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.