Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Book Details
  • ISBN: 979-8284532065
  • Published: May 19, 2025
  • Categories: Books Computers & Technology Graphics & Design Rendering & Ray Tracing Vulkan Programming
Editors Choice

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Limited Time Offer: Get 30% off when you order through our Amazon link!

About This Book

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is a groundbreaking exploration of Vulkan that has captivated readers worldwide. With 1072+ copies sold, this masterpiece offers innovative insights into Vulkan.

Why You'll Love It

  • Comprehensive coverage of GLSL
  • 15 chapters packed with fascinating theories
  • Perfect for academic study
  • Includes illustrations

In the News

Screw Foldables: Lenovo’s Rollable ThinkBook Proves There Are Better Uses for Flexible Screens

Lenovo's ThinkBook Plus Gen 6 Rollable is the best realization of flexible screens yet on a laptop, but the price is steep....

Source: www.gizmodo.com - Mon, 04 Aug 2025 15:10:25 +0000
Screw Foldables: Lenovo’s Rollable ThinkBook Proves There Are Better Uses for Flexible Screens

Lenovo's ThinkBook Plus Gen 6 Rollable is the best realization of flexible screens yet on a laptop, but the price is steep....

Source: io9.gizmodo.com - Mon, 04 Aug 2025 15:10:25 +0000
Ex-Huawei semiconductor secret thieves sentenced to jail

Former Huawei engineers have been sentenced to jail after being accused of stealing secrets from Huawei. ...

Source: www.techradar.com - Mon, 04 Aug 2025 15:10:00 +0000
More News

Reader Reviews

3.8
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (80%)
4 stars (24%)
3 stars (6%)
1-2 stars (2%)
David Brown
David Brown
★ ★ ★ ★ ☆

May 7, 2025

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is a comprehensive exploration of Vulkan that manages to be both accessible to newcomers and valuable to experts. The book is divided into 5 sections, each building thoughtfully on the last. Part 5's discussion of Vulkan is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Robert Williams
Robert Williams
★ ★ ★ ☆ ☆

April 9, 2025

While Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) makes several valuable points about Vulkan, I found some aspects problematic. The author's treatment of graphics seems oversimplified, particularly when compared to GLSL. That said, the sections on Vulkan are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.

Sarah Rodriguez
Sarah Rodriguez
★ ★ ★ ★ ☆

March 28, 2025

As a scholar in Vulkan, I found Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) to be an exceptional contribution to the field. The author's approach to Vulkan is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of GLSL, which offers a compelling framework for understanding Vulkan. While some may argue that ray tracing, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about Vulkan.

Jessica Davis
Jessica Davis
★ ★ ★ ☆ ☆

March 23, 2025

While Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) makes several valuable points about Vulkan, I found some aspects problematic. The author's treatment of graphics seems oversimplified, particularly when compared to GLSL. That said, the sections on Vulkan are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.

Robert Smith
Robert Smith
★ ★ ★ ★ ☆

June 7, 2025

As a scholar in Vulkan, I found Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) to be an exceptional contribution to the field. The author's approach to Vulkan is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of GLSL, which offers a compelling framework for understanding Vulkan. While some may argue that ray tracing, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about Vulkan.

Recommended Books

Game Design and Development: Code, Psychology and Analytics (Paperback)
Game Design and Development: Code, Psychology and Analytics (Paperback)
★ ★ ★ ★
View Details
Non-Human Intelligence
Non-Human Intelligence
★ ★ ★ ★ ★
View Details
Computational Game Dynamics: Principles & Practice
Computational Game Dynamics: Principles & Practice
★ ★ ★ ★ ★ ☆
View Details
WebGPU Programming Guide: Interactive Graphics & Compute Programming with WebGPU & WGSL
WebGPU Programming Guide: Interactive Graphics & Compute Programming with WebGPU & WGSL
★ ★ ★ ★ ★ ☆
View Details
WebGPU Development Cookbook
WebGPU Development Cookbook
★ ★ ★ ★
View Details

Community Discussions

Emily Wilson
Discussion about real-time rendering in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Emily Wilson on July 25, 2025

I've been applying the principles from Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) to my work in Vulkan and seeing amazing results! Specifically, the part about real-time rendering has been transformative.

James Jones

James Jones July 26, 2025

I completely agree! This was my experience as well.

David Johnson

David Johnson July 25, 2025

I completely agree! This was my experience as well.

David Rodriguez

David Rodriguez July 23, 2025

To add to this, I found similar examples which seems to support your point.

Robert Brown

Robert Brown August 1, 2025

To add to this, I found similar examples which seems to support your point.

Michael Wilson
Discussion about GLSL in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Michael Wilson on July 25, 2025

I've been applying the principles from Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) to my work in Vulkan and seeing amazing results! Specifically, the part about graphics has been transformative.

Jennifer Jones

Jennifer Jones July 25, 2025

I completely agree! This was my experience as well.

Sarah Brown

Sarah Brown July 24, 2025

I completely agree! This was my experience as well.

Michael Davis

Michael Davis August 2, 2025

To add to this, I found similar examples which seems to support your point.

Michael Davis
Discussion about ray tracing in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Michael Davis on July 12, 2025

Just finished Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) for the 12 time and picked up on so many new insights! The depth of research on graphics is incredible.

Jessica Garcia

Jessica Garcia August 4, 2025

This reminds me of a similar condept from somewhere.

James Jones

James Jones July 23, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Smith

Robert Smith July 23, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Johnson

Michael Johnson July 27, 2025

Interesting perspective. I hadn't considered that angle before.

Sarah Jones

Sarah Jones August 4, 2025

I completely agree! This was my experience as well.

Robert Smith
Discussion about ray tracing in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Robert Smith on July 20, 2025

Can someone help me understand Vulkan from chapter 12? I'm struggling to see how it connects to ray tracing.

James Davis

James Davis July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Rodriguez

Thomas Rodriguez July 26, 2025

This reminds me of a similar condept from somewhere.

Emily Williams

Emily Williams July 21, 2025

To add to this, I found similar examples which seems to support your point.

Jessica Rodriguez

Jessica Rodriguez July 30, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jessica Miller

Jessica Miller July 27, 2025

Interesting perspective. I hadn't considered that angle before.

David Williams
Discussion about graphics in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by David Williams on July 11, 2025

Has anyone else noticed how Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) relates to Vulkan? I was reading about ray tracing and it made me think of chapter 11.

Thomas Davis

Thomas Davis July 27, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Garcia

Lisa Garcia July 23, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Miller

Thomas Miller July 22, 2025

I completely agree! This was my experience as well.

Lisa Garcia

Lisa Garcia August 4, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.