WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Book Details
  • ISBN: 979-8321532355
  • Published: April 1, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

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About This Book

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1786+ copies sold, this essential read offers thought-provoking insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of graphics
  • 13 chapters packed with cutting-edge research
  • Perfect for academic study
  • Includes companion website access

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Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (75%)
4 stars (21%)
3 stars (2%)
1-2 stars (5%)
Thomas Wilson
Thomas Wilson
★ ★ ★ ★ ☆

March 10, 2025

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 3's discussion of shader is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Jessica Miller
Jessica Miller
★ ★ ★ ★ ☆

June 28, 2025

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 3's discussion of shader is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Emily Miller
Emily Miller
★ ★ ★ ★ ☆

August 3, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains visualization made everything click for me. I've been struggling with wgsl for years, and this book gave me the tools I needed. My favorite part was when they talked about compute - it reminded me so much of my own experience with graphics. I've already recommended it to all my friends!

Lisa Wilson
Lisa Wilson
★ ★ ★ ☆ ☆

August 2, 2025

While WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications makes several valuable points about shader, I found some aspects problematic. The author's treatment of webgpu seems oversimplified, particularly when compared to shader. That said, the sections on shader are genuinely insightful and make the book worth reading despite its flaws. With some refinement in wgsl, this could be a truly outstanding work.

Thomas Rodriguez
Thomas Rodriguez
★ ★ ★ ★ ★

July 31, 2025

Fantastic book! Clear, concise, and packed with useful information about shader. Highly recommended!

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Community Discussions

Thomas Garcia
Discussion about wgsl in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Thomas Garcia on July 29, 2025

Can someone help me understand compute from chapter 11? I'm struggling to see how it connects to graphics.

Jennifer Williams

Jennifer Williams August 4, 2025

This reminds me of a similar condept from somewhere.

Lisa Garcia

Lisa Garcia July 25, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Brown

Jennifer Brown July 31, 2025

To add to this, I found similar examples which seems to support your point.

David Smith

David Smith July 23, 2025

I completely agree! This was my experience as well.

David Williams

David Williams August 1, 2025

I completely agree! This was my experience as well.

Emily Davis
Discussion about wgsl in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Emily Davis on July 7, 2025

Discussion: What did everyone think of the author's treatment of shader? I found it more thorough compared to other works in the field.

Sarah Smith

Sarah Smith July 29, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Rodriguez

Robert Rodriguez July 22, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Garcia
Discussion about ai in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Thomas Garcia on August 2, 2025

I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about visualization has been transformative.

Thomas Miller

Thomas Miller August 1, 2025

This reminds me of a similar condept from somewhere.

Lisa Jones

Lisa Jones July 21, 2025

I completely agree! This was my experience as well.

Sarah Garcia

Sarah Garcia July 30, 2025

To add to this, I found similar examples which seems to support your point.

Emily Williams

Emily Williams July 25, 2025

This reminds me of a similar condept from somewhere.

Sarah Davis
Discussion about visualization in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Sarah Davis on July 10, 2025

Has anyone else noticed how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications relates to shader? I was reading about webgpu and it made me think of chapter 4.

Jennifer Brown

Jennifer Brown August 3, 2025

This reminds me of a similar condept from somewhere.

Sarah Davis

Sarah Davis July 28, 2025

This reminds me of a similar condept from somewhere.

Jennifer Davis

Jennifer Davis July 22, 2025

I completely agree! This was my experience as well.

Jessica Wilson

Jessica Wilson July 21, 2025

I completely agree! This was my experience as well.

David Brown

David Brown July 30, 2025

I completely agree! This was my experience as well.

Michael Jones
Discussion about graphics in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Michael Jones on July 20, 2025

Can someone help me understand compute from chapter 5? I'm struggling to see how it connects to shader.

Jennifer Smith

Jennifer Smith July 31, 2025

This reminds me of a similar condept from somewhere.

Robert Wilson

Robert Wilson July 27, 2025

To add to this, I found similar examples which seems to support your point.

Michael Smith

Michael Smith July 31, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.