WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Book Details
  • ISBN: 979-8321532355
  • Published: April 1, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

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About This Book

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 747+ copies sold, this essential read offers innovative insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of compute
  • 7 chapters packed with cutting-edge research
  • Perfect for professionals in the field
  • Includes interactive exercises

In the News

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If we've got these different street characters popping up in 'Daredevil,' what's the harm in letting them have the spotlight for a hot second?...

Source: www.gizmodo.com - Sat, 04 Oct 2025 18:50:36 +0000
‘Daredevil: Born Again’ Almost Had an Echo/Punisher Teamup

If we've got these different street characters popping up in 'Daredevil,' what's the harm in letting them have the spotlight for a hot second?...

Source: io9.gizmodo.com - Sat, 04 Oct 2025 18:50:36 +0000
I reviewed the ZBook Ultra G1a 14 - and somehow HP forced a mobile workstation into an ultrabook chassis

The HP ZBook Ultra G1a 14 is an elegant laptop that uses AMD’s best mobile processor. ...

Source: www.techradar.com - Sat, 04 Oct 2025 18:47:00 +0000
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Reader Reviews

4.5
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (88%)
4 stars (15%)
3 stars (3%)
1-2 stars (1%)
Michael Smith
Michael Smith
★ ★ ★ ★ ☆

May 22, 2025

While WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications makes several valuable points about visualization, I found some aspects problematic. The author's treatment of graphics seems oversimplified, particularly when compared to graphics. That said, the sections on webgpu are genuinely insightful and make the book worth reading despite its flaws. With some refinement in ai, this could be a truly outstanding work.

Emily Williams
Emily Williams
★ ★ ★ ★ ★

April 18, 2025

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 4 sections, each building thoughtfully on the last. Part 2's discussion of visualization is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

David Johnson
David Johnson
★ ★ ★ ★ ☆

September 9, 2025

Fantastic book! Clear, concise, and packed with useful information about visualization. Highly recommended!

Emily Wilson
Emily Wilson
★ ★ ★ ★ ☆

July 25, 2025

As a scholar in webgpu, I found WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to be an exceptional contribution to the field. The author's approach to visualization is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of visualization, which offers a compelling framework for understanding graphics. While some may argue that compute, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Emily Davis
Emily Davis
★ ★ ★ ★ ☆

August 11, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains visualization made everything click for me. I've been struggling with compute for years, and this book gave me the tools I needed. My favorite part was when they talked about wgsl - it reminded me so much of my own experience with wgsl. I've already recommended it to all my friends!

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Fractals: The Definitive Guide
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Community Discussions

Thomas Wilson
Discussion about graphics in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Thomas Wilson on September 28, 2025

Discussion: What did everyone think of the author's treatment of compute? I found it more thorough compared to other works in the field.

Lisa Brown

Lisa Brown October 4, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Garcia

Thomas Garcia October 1, 2025

I completely agree! This was my experience as well.

James Miller

James Miller September 23, 2025

To add to this, I found similar examples which seems to support your point.

Robert Smith

Robert Smith October 3, 2025

I completely agree! This was my experience as well.

Sarah Wilson
Discussion about compute in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Sarah Wilson on October 2, 2025

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 8 time and picked up on so many new insights! The depth of research on compute is incredible.

Jessica Davis

Jessica Davis September 22, 2025

This reminds me of a similar condept from somewhere.

Sarah Williams

Sarah Williams October 4, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Garcia
Discussion about visualization in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Thomas Garcia on September 30, 2025

I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about visualization has been transformative.

Michael Jones

Michael Jones October 3, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Williams

Thomas Williams October 4, 2025

I completely agree! This was my experience as well.

Michael Jones
Discussion about ai in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Michael Jones on September 8, 2025

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 7 time and picked up on so many new insights! The depth of research on shader is incredible.

Jennifer Rodriguez

Jennifer Rodriguez September 30, 2025

This reminds me of a similar condept from somewhere.

Jessica Wilson

Jessica Wilson September 20, 2025

I completely agree! This was my experience as well.

Jessica Johnson

Jessica Johnson September 24, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Garcia

Jennifer Garcia September 30, 2025

I completely agree! This was my experience as well.

Sarah Miller
Discussion about wgsl in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Sarah Miller on September 20, 2025

Has anyone else noticed how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications relates to compute? I was reading about webgpu and it made me think of chapter 2.

Robert Smith

Robert Smith September 20, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Sarah Rodriguez

Sarah Rodriguez September 22, 2025

To add to this, I found similar examples which seems to support your point.

James Johnson

James Johnson October 2, 2025

I completely agree! This was my experience as well.