Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Book Details
  • ISBN: 979-8284532065
  • Published: May 19, 2025
  • Categories: Books Computers & Technology Graphics & Design Rendering & Ray Tracing Vulkan Programming
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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

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About This Book

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is a groundbreaking exploration of Vulkan that has captivated readers worldwide. With 1361+ copies sold, this tour de force offers exceptional insights into Vulkan.

Why You'll Love It

  • Comprehensive coverage of ray tracing
  • 8 chapters packed with practical advice
  • Perfect for casual reading
  • Includes companion website access

In the News

‘Daredevil: Born Again’ Almost Had an Echo/Punisher Teamup

If we've got these different street characters popping up in 'Daredevil,' what's the harm in letting them have the spotlight for a hot second?...

Source: www.gizmodo.com - Sat, 04 Oct 2025 18:50:36 +0000
‘Daredevil: Born Again’ Almost Had an Echo/Punisher Teamup

If we've got these different street characters popping up in 'Daredevil,' what's the harm in letting them have the spotlight for a hot second?...

Source: io9.gizmodo.com - Sat, 04 Oct 2025 18:50:36 +0000
I reviewed the ZBook Ultra G1a 14 - and somehow HP forced a mobile workstation into an ultrabook chassis

The HP ZBook Ultra G1a 14 is an elegant laptop that uses AMD’s best mobile processor. ...

Source: www.techradar.com - Sat, 04 Oct 2025 18:47:00 +0000
More News

Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (76%)
4 stars (15%)
3 stars (5%)
1-2 stars (0%)
Robert Smith
Robert Smith
★ ★ ★ ★ ☆

July 22, 2025

As a scholar in Vulkan, I found Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) to be an exceptional contribution to the field. The author's approach to real-time rendering is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of GLSL, which offers a compelling framework for understanding graphics. While some may argue that GLSL, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about Vulkan.

Sarah Garcia
Sarah Garcia
★ ★ ★ ★ ☆

August 31, 2025

I'll be honest, I wasn't sure what to expect with Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback), but wow! It completely blew me away. The way the author explains GLSL made everything click for me. I've been struggling with graphics for years, and this book gave me the tools I needed. My favorite part was when they talked about graphics - it reminded me so much of my own experience with GLSL. I've already recommended it to all my friends!

David Smith
David Smith
★ ★ ★ ★ ★

May 23, 2025

Fantastic book! Clear, concise, and packed with useful information about real-time rendering. Highly recommended!

Jennifer Williams
Jennifer Williams
★ ★ ★ ★ ☆

September 11, 2025

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is a comprehensive exploration of Vulkan that manages to be both accessible to newcomers and valuable to experts. The book is divided into 6 sections, each building thoughtfully on the last. Part 5's discussion of real-time rendering is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Robert Smith
Robert Smith
★ ★ ★ ★ ☆

August 6, 2025

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is a comprehensive exploration of Vulkan that manages to be both accessible to newcomers and valuable to experts. The book is divided into 6 sections, each building thoughtfully on the last. Part 5's discussion of real-time rendering is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Community Discussions

Emily Davis
Discussion about graphics in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Emily Davis on October 2, 2025

Discussion: What did everyone think of the author's treatment of graphics? I found it more technical compared to other works in the field.

David Johnson

David Johnson October 2, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Smith

Michael Smith September 23, 2025

This reminds me of a similar condept from somewhere.

Lisa Davis
Discussion about ray tracing in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Lisa Davis on October 4, 2025

Can someone help me understand GLSL from chapter 4? I'm struggling to see how it connects to graphics.

Emily Garcia

Emily Garcia October 4, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jessica Miller

Jessica Miller September 29, 2025

I completely agree! This was my experience as well.

Michael Johnson

Michael Johnson September 26, 2025

This reminds me of a similar condept from somewhere.

Emily Miller

Emily Miller October 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Davis
Discussion about GLSL in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Robert Davis on September 7, 2025

Can someone help me understand real-time rendering from chapter 6? I'm struggling to see how it connects to Vulkan.

Emily Johnson

Emily Johnson October 3, 2025

This reminds me of a similar condept from somewhere.

Emily Williams

Emily Williams October 1, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Sarah Williams

Sarah Williams September 25, 2025

I completely agree! This was my experience as well.

Jessica Brown

Jessica Brown September 27, 2025

This reminds me of a similar condept from somewhere.

David Miller
Discussion about GLSL in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by David Miller on September 17, 2025

Can someone help me understand Vulkan from chapter 6? I'm struggling to see how it connects to GLSL.

Michael Davis

Michael Davis September 26, 2025

I completely agree! This was my experience as well.

Thomas Jones

Thomas Jones September 20, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Michael Brown

Michael Brown September 20, 2025

To add to this, I found similar examples which seems to support your point.

Emily Garcia
Discussion about Vulkan in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Emily Garcia on September 25, 2025

Can someone help me understand Vulkan from chapter 4? I'm struggling to see how it connects to real-time rendering.

James Garcia

James Garcia September 24, 2025

To add to this, I found similar examples which seems to support your point.

James Smith

James Smith September 29, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Garcia

Thomas Garcia October 4, 2025

Interesting perspective. I hadn't considered that angle before.