WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Book Details
  • ISBN: 979-8325200830
  • Published: May 9, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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About This Book

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 613+ copies sold, this essential read offers unparalleled insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of shader
  • 6 chapters packed with real-world examples
  • Perfect for academic study
  • Includes illustrations

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Reader Reviews

4.2
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (89%)
4 stars (14%)
3 stars (2%)
1-2 stars (2%)
David Wilson
David Wilson
★ ★ ★ ★ ☆

May 30, 2025

Fantastic book! Clear, concise, and packed with useful information about programming. Highly recommended!

Jessica Williams
Jessica Williams
★ ★ ★ ★ ★

August 25, 2025

I'll be honest, I wasn't sure what to expect with WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, but wow! It completely blew me away. The way the author explains ray-tracing made everything click for me. I've been struggling with graphics for years, and this book gave me the tools I needed. My favorite part was when they talked about shader - it reminded me so much of my own experience with compute. I've already recommended it to all my friends!

James Miller
James Miller
★ ★ ★ ★ ☆

June 18, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about programming, I found some aspects problematic. The author's treatment of ray-tracing seems oversimplified, particularly when compared to compute. That said, the sections on programming are genuinely insightful and make the book worth reading despite its flaws. With some refinement in shader, this could be a truly outstanding work.

Lisa Brown
Lisa Brown
★ ★ ★ ★ ☆

August 31, 2025

I'll be honest, I wasn't sure what to expect with WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, but wow! It completely blew me away. The way the author explains ray-tracing made everything click for me. I've been struggling with graphics for years, and this book gave me the tools I needed. My favorite part was when they talked about shader - it reminded me so much of my own experience with compute. I've already recommended it to all my friends!

Sarah Wilson
Sarah Wilson
★ ★ ★ ★ ☆

August 2, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 7 sections, each building thoughtfully on the last. Part 1's discussion of programming is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Community Discussions

Jennifer Smith
Discussion about webgpu in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Jennifer Smith on August 23, 2025

I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about ray-tracing has been transformative.

Sarah Williams

Sarah Williams September 9, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Garcia

Emily Garcia September 13, 2025

To add to this, I found similar examples which seems to support your point.

Robert Garcia

Robert Garcia September 13, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Miller

Sarah Miller September 19, 2025

I completely agree! This was my experience as well.

Jennifer Miller

Jennifer Miller September 7, 2025

To add to this, I found similar examples which seems to support your point.

Michael Johnson
Discussion about webgpu in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Michael Johnson on September 4, 2025

I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about shader has been transformative.

Emily Davis

Emily Davis September 16, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Sarah Garcia

Sarah Garcia September 18, 2025

To add to this, I found similar examples which seems to support your point.

Jessica Wilson

Jessica Wilson September 18, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Johnson

Jessica Johnson September 12, 2025

I completely agree! This was my experience as well.

David Brown
Discussion about webgpu in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by David Brown on August 23, 2025

I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about webgpu has been transformative.

Robert Rodriguez

Robert Rodriguez September 11, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Smith

Jessica Smith September 7, 2025

Interesting perspective. I hadn't considered that angle before.

Lisa Wilson

Lisa Wilson September 15, 2025

I completely agree! This was my experience as well.

Thomas Jones
Discussion about shader in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Thomas Jones on September 2, 2025

Discussion: What did everyone think of the author's treatment of shader? I found it more accessible compared to other works in the field.

Robert Brown

Robert Brown September 19, 2025

Interesting perspective. I hadn't considered that angle before.

James Wilson

James Wilson September 11, 2025

This reminds me of a similar condept from somewhere.

Michael Wilson

Michael Wilson September 14, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Smith

Robert Smith September 12, 2025

I completely agree! This was my experience as well.

Robert Davis
Discussion about programming in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Robert Davis on September 13, 2025

Discussion: What did everyone think of the author's treatment of shader? I found it more technical compared to other works in the field.

Thomas Johnson

Thomas Johnson September 11, 2025

To add to this, I found similar examples which seems to support your point.

James Johnson

James Johnson September 17, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Miller

David Miller September 13, 2025

Interesting perspective. I hadn't considered that angle before.