Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a groundbreaking exploration of programming that has captivated readers worldwide. With 636+ copies sold, this essential read offers innovative insights into programming.
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Source: www.techradar.com - Mon, 04 Aug 2025 15:10:00 +0000Based on 12 reviews
July 12, 2025
Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!
April 15, 2025
I'll be honest, I wasn't sure what to expect with Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing, but wow! It completely blew me away. The way the author explains ray-tracing made everything click for me. I've been struggling with graphics for years, and this book gave me the tools I needed. My favorite part was when they talked about ray-tracing - it reminded me so much of my own experience with compute. I've already recommended it to all my friends!
June 22, 2025
Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!
July 21, 2025
While Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing makes several valuable points about graphics, I found some aspects problematic. The author's treatment of ray-tracing seems oversimplified, particularly when compared to programming. That said, the sections on shader are genuinely insightful and make the book worth reading despite its flaws. With some refinement in compute, this could be a truly outstanding work.
May 24, 2025
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 3's discussion of graphics is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
Posted by Thomas Rodriguez on July 10, 2025
Has anyone else noticed how Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing relates to vulkan? I was reading about compute and it made me think of chapter 5.
Thomas Jones July 21, 2025
This reminds me of a similar condept from somewhere.
Robert Williams July 26, 2025
To add to this, I found similar examples which seems to support your point.
Jessica Jones July 31, 2025
This reminds me of a similar condept from somewhere.
Posted by Thomas Jones on August 2, 2025
Has anyone else noticed how Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing relates to shader? I was reading about graphics and it made me think of chapter 7.
James Davis July 27, 2025
This reminds me of a similar condept from somewhere.
James Garcia July 21, 2025
To add to this, I found similar examples which seems to support your point.
Posted by Sarah Miller on July 8, 2025
Has anyone else noticed how Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing relates to ray-tracing? I was reading about programming and it made me think of chapter 3.
Sarah Wilson August 4, 2025
This reminds me of a similar condept from somewhere.
Jessica Miller July 22, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
James Rodriguez July 25, 2025
I completely agree! This was my experience as well.
Posted by Jessica Garcia on July 8, 2025
Just finished Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing for the 4 time and picked up on so many new insights! The depth of research on programming is incredible.
David Davis August 2, 2025
I completely agree! This was my experience as well.
Thomas Davis August 3, 2025
This reminds me of a similar condept from somewhere.
Robert Rodriguez July 31, 2025
I completely agree! This was my experience as well.
Jessica Williams July 23, 2025
To add to this, I found similar examples which seems to support your point.
Michael Smith August 4, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by Sarah Garcia on July 20, 2025
Discussion: What did everyone think of the author's treatment of shader? I found it more accessible compared to other works in the field.
Emily Brown August 2, 2025
This reminds me of a similar condept from somewhere.
Robert Jones August 1, 2025
To add to this, I found similar examples which seems to support your point.
Jennifer Williams July 23, 2025
This reminds me of a similar condept from somewhere.
Robert Williams July 26, 2025
Interesting perspective. I hadn't considered that angle before.