How To Write Retro Games: Web-Programming is a groundbreaking exploration of programming that has captivated readers worldwide. With 1398+ copies sold, this essential read offers thought-provoking insights into programming.
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Source: www.techradar.com - Mon, 04 Aug 2025 15:10:00 +0000Based on 12 reviews
June 4, 2025
How To Write Retro Games: Web-Programming is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 4 sections, each building thoughtfully on the last. Part 2's discussion of compute is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
March 8, 2025
As a scholar in programming, I found How To Write Retro Games: Web-Programming to be an exceptional contribution to the field. The author's approach to compute is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of javascript, which offers a compelling framework for understanding compute. While some may argue that javascript, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about programming.
May 22, 2025
How To Write Retro Games: Web-Programming is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 4 sections, each building thoughtfully on the last. Part 2's discussion of compute is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
April 21, 2025
How To Write Retro Games: Web-Programming is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 4 sections, each building thoughtfully on the last. Part 2's discussion of compute is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
July 19, 2025
As a scholar in programming, I found How To Write Retro Games: Web-Programming to be an exceptional contribution to the field. The author's approach to compute is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of javascript, which offers a compelling framework for understanding compute. While some may argue that javascript, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about programming.
Posted by Michael Smith on July 31, 2025
Can someone help me understand programming from chapter 3? I'm struggling to see how it connects to ai.
Emily Davis August 3, 2025
This reminds me of a similar condept from somewhere.
Thomas Smith July 22, 2025
To add to this, I found similar examples which seems to support your point.
Posted by Michael Johnson on July 22, 2025
Discussion: What did everyone think of the author's treatment of ai? I found it less convincing compared to other works in the field.
Lisa Davis July 31, 2025
I completely agree! This was my experience as well.
Michael Smith August 1, 2025
Interesting perspective. I hadn't considered that angle before.
Jessica Jones July 31, 2025
This reminds me of a similar condept from somewhere.
Michael Wilson July 23, 2025
Interesting perspective. I hadn't considered that angle before.
James Johnson August 3, 2025
To add to this, I found similar examples which seems to support your point.
Posted by David Smith on July 6, 2025
Has anyone else noticed how How To Write Retro Games: Web-Programming relates to ai? I was reading about graphics and it made me think of chapter 12.
Robert Smith July 22, 2025
To add to this, I found similar examples which seems to support your point.
Jennifer Smith July 26, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Thomas Brown July 29, 2025
To add to this, I found similar examples which seems to support your point.
Jennifer Rodriguez August 4, 2025
Interesting perspective. I hadn't considered that angle before.
David Garcia August 1, 2025
To add to this, I found similar examples which seems to support your point.
Posted by Jessica Smith on July 20, 2025
Just finished How To Write Retro Games: Web-Programming for the 8 time and picked up on so many new insights! The depth of research on programming is incredible.
Robert Garcia July 24, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Sarah Wilson August 1, 2025
I completely agree! This was my experience as well.
David Rodriguez August 4, 2025
This reminds me of a similar condept from somewhere.
Jennifer Williams July 31, 2025
This reminds me of a similar condept from somewhere.
David Smith July 31, 2025
I completely agree! This was my experience as well.
Posted by Michael Rodriguez on July 8, 2025
I've been applying the principles from How To Write Retro Games: Web-Programming to my work in programming and seeing amazing results! Specifically, the part about compute has been transformative.
Jessica Jones July 31, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Jessica Miller August 1, 2025
I completely agree! This was my experience as well.
Sarah Brown August 1, 2025
To add to this, I found similar examples which seems to support your point.