WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Book Details
  • ISBN: 979-8325200830
  • Published: May 9, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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About This Book

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1353+ copies sold, this masterpiece offers exceptional insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of shader
  • 7 chapters packed with cutting-edge research
  • Perfect for professionals in the field
  • Includes interactive exercises

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Reader Reviews

4.1
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (80%)
4 stars (24%)
3 stars (1%)
1-2 stars (2%)
Jessica Davis
Jessica Davis
★ ★ ★ ★ ☆

April 7, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 5's discussion of shader is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

David Smith
David Smith
★ ★ ★ ★ ☆

February 21, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about shader, I found some aspects problematic. The author's treatment of ray-tracing seems oversimplified, particularly when compared to compute. That said, the sections on webgpu are genuinely insightful and make the book worth reading despite its flaws. With some refinement in webgpu, this could be a truly outstanding work.

Emily Miller
Emily Miller
★ ★ ★ ★ ★

March 1, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 5's discussion of shader is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Thomas Williams
Thomas Williams
★ ★ ★ ★ ☆

February 21, 2025

Fantastic book! Clear, concise, and packed with useful information about shader. Highly recommended!

Sarah Wilson
Sarah Wilson
★ ★ ★ ★ ★

May 17, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 5's discussion of shader is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Community Discussions

Lisa Miller
Discussion about ray-tracing in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Lisa Miller on July 22, 2025

Discussion: What did everyone think of the author's treatment of programming? I found it more technical compared to other works in the field.

Robert Wilson

Robert Wilson July 29, 2025

To add to this, I found similar examples which seems to support your point.

Michael Wilson

Michael Wilson July 23, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Rodriguez

Lisa Rodriguez July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Rodriguez

Thomas Rodriguez July 29, 2025

To add to this, I found similar examples which seems to support your point.

Jessica Rodriguez

Jessica Rodriguez August 4, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Davis
Discussion about compute in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Jessica Davis on July 29, 2025

Discussion: What did everyone think of the author's treatment of shader? I found it more accessible compared to other works in the field.

Sarah Wilson

Sarah Wilson August 1, 2025

I completely agree! This was my experience as well.

Michael Rodriguez

Michael Rodriguez July 22, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Williams
Discussion about ray-tracing in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Emily Williams on August 1, 2025

Discussion: What did everyone think of the author's treatment of shader? I found it more accessible compared to other works in the field.

Robert Williams

Robert Williams July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Brown

Jessica Brown July 29, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Miller
Discussion about ray-tracing in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Thomas Miller on July 20, 2025

Has anyone else noticed how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers relates to compute? I was reading about compute and it made me think of chapter 6.

Sarah Jones

Sarah Jones July 24, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Brown

Jennifer Brown August 1, 2025

I completely agree! This was my experience as well.

Emily Smith

Emily Smith July 22, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Jones
Discussion about compute in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Emily Jones on July 29, 2025

Has anyone else noticed how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers relates to webgpu? I was reading about programming and it made me think of chapter 6.

Robert Wilson

Robert Wilson July 22, 2025

This reminds me of a similar condept from somewhere.

Sarah Jones

Sarah Jones August 4, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Jones

David Jones July 24, 2025

I completely agree! This was my experience as well.

Jessica Jones

Jessica Jones July 21, 2025

This reminds me of a similar condept from somewhere.