WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1027+ copies sold, this masterpiece offers unparalleled insights into webgpu.
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Source: www.techradar.com - Mon, 04 Aug 2025 15:10:00 +0000Based on 12 reviews
August 1, 2025
Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!
February 9, 2025
As a scholar in webgpu, I found WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations to be an exceptional contribution to the field. The author's approach to graphics is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of visualization, which offers a compelling framework for understanding simulation. While some may argue that graphics, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.
July 13, 2025
While WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations makes several valuable points about graphics, I found some aspects problematic. The author's treatment of simulation seems oversimplified, particularly when compared to ai. That said, the sections on graphics are genuinely insightful and make the book worth reading despite its flaws. With some refinement in wgsl, this could be a truly outstanding work.
May 1, 2025
While WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations makes several valuable points about graphics, I found some aspects problematic. The author's treatment of simulation seems oversimplified, particularly when compared to ai. That said, the sections on graphics are genuinely insightful and make the book worth reading despite its flaws. With some refinement in wgsl, this could be a truly outstanding work.
February 17, 2025
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 7 sections, each building thoughtfully on the last. Part 3's discussion of graphics is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
Posted by Sarah Miller on July 9, 2025
I've been applying the principles from WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations to my work in webgpu and seeing amazing results! Specifically, the part about simulation has been transformative.
Michael Brown July 24, 2025
I completely agree! This was my experience as well.
Sarah Williams August 4, 2025
Interesting perspective. I hadn't considered that angle before.
Lisa Wilson July 21, 2025
To add to this, I found similar examples which seems to support your point.
Jennifer Wilson July 21, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by Sarah Brown on July 20, 2025
Has anyone else noticed how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations relates to ray-tracing? I was reading about ai and it made me think of chapter 8.
Emily Jones July 23, 2025
I completely agree! This was my experience as well.
Emily Brown July 27, 2025
Interesting perspective. I hadn't considered that angle before.
Robert Williams August 2, 2025
Interesting perspective. I hadn't considered that angle before.
Sarah Rodriguez August 3, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Posted by Emily Brown on July 22, 2025
I've been applying the principles from WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations to my work in webgpu and seeing amazing results! Specifically, the part about ai has been transformative.
David Smith July 30, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Michael Williams August 1, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by Robert Johnson on July 19, 2025
Can someone help me understand ai from chapter 6? I'm struggling to see how it connects to graphics.
Lisa Davis July 26, 2025
To add to this, I found similar examples which seems to support your point.
Thomas Garcia July 22, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Posted by Emily Rodriguez on July 5, 2025
Has anyone else noticed how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations relates to ai? I was reading about programming and it made me think of chapter 2.
Sarah Miller July 24, 2025
Interesting perspective. I hadn't considered that angle before.
Thomas Brown July 23, 2025
Interesting perspective. I hadn't considered that angle before.
David Garcia August 2, 2025
This reminds me of a similar condept from somewhere.