WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
Book Details
  • ISBN: 979-8320143545
  • Published: March 18, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

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About This Book

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1041+ copies sold, this essential read offers innovative insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of graphics
  • 15 chapters packed with practical advice
  • Perfect for casual reading
  • Includes case studies

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Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (81%)
4 stars (22%)
3 stars (5%)
1-2 stars (3%)
Sarah Garcia
Sarah Garcia
★ ★ ★ ★ ☆

April 2, 2025

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 3's discussion of programming is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Michael Davis
Michael Davis
★ ★ ★ ★ ☆

June 5, 2025

While WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations makes several valuable points about programming, I found some aspects problematic. The author's treatment of visualization seems oversimplified, particularly when compared to webgpu. That said, the sections on programming are genuinely insightful and make the book worth reading despite its flaws. With some refinement in visualization, this could be a truly outstanding work.

Sarah Miller
Sarah Miller
★ ★ ★ ★ ☆

May 19, 2025

I'll be honest, I wasn't sure what to expect with WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations, but wow! It completely blew me away. The way the author explains simulation made everything click for me. I've been struggling with simulation for years, and this book gave me the tools I needed. My favorite part was when they talked about programming - it reminded me so much of my own experience with webgpu. I've already recommended it to all my friends!

Thomas Garcia
Thomas Garcia
★ ★ ★ ★ ☆

March 18, 2025

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 3's discussion of programming is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Michael Jones
Michael Jones
★ ★ ★ ☆ ☆

July 16, 2025

While WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations makes several valuable points about programming, I found some aspects problematic. The author's treatment of visualization seems oversimplified, particularly when compared to webgpu. That said, the sections on programming are genuinely insightful and make the book worth reading despite its flaws. With some refinement in visualization, this could be a truly outstanding work.

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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
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Community Discussions

James Smith
Discussion about simulation in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by James Smith on July 23, 2025

Has anyone else noticed how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations relates to programming? I was reading about webgpu and it made me think of chapter 11.

Lisa Garcia

Lisa Garcia July 22, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Miller

Sarah Miller July 30, 2025

This reminds me of a similar condept from somewhere.

Emily Rodriguez

Emily Rodriguez July 29, 2025

I completely agree! This was my experience as well.

Emily Wilson

Emily Wilson July 30, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Wilson

Sarah Wilson August 4, 2025

Interesting perspective. I hadn't considered that angle before.

Lisa Davis
Discussion about wgsl in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by Lisa Davis on July 29, 2025

Can someone help me understand graphics from chapter 1? I'm struggling to see how it connects to ai.

Michael Smith

Michael Smith July 22, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Johnson

Lisa Johnson August 3, 2025

This reminds me of a similar condept from somewhere.

Lisa Miller

Lisa Miller August 3, 2025

I completely agree! This was my experience as well.

Robert Williams
Discussion about wgsl in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by Robert Williams on July 14, 2025

Can someone help me understand programming from chapter 2? I'm struggling to see how it connects to ray-tracing.

Lisa Rodriguez

Lisa Rodriguez July 22, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Garcia

Emily Garcia July 26, 2025

This reminds me of a similar condept from somewhere.

David Smith

David Smith July 23, 2025

This reminds me of a similar condept from somewhere.

Sarah Davis

Sarah Davis July 24, 2025

Interesting perspective. I hadn't considered that angle before.

David Smith

David Smith July 21, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Rodriguez
Discussion about programming in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by Michael Rodriguez on July 29, 2025

Discussion: What did everyone think of the author's treatment of webgpu? I found it more technical compared to other works in the field.

Emily Johnson

Emily Johnson July 22, 2025

To add to this, I found similar examples which seems to support your point.

Michael Johnson

Michael Johnson July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Michael Garcia

Michael Garcia August 2, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Garcia
Discussion about ai in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by Thomas Garcia on July 28, 2025

Just finished WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations for the 5 time and picked up on so many new insights! The depth of research on visualization is incredible.

Thomas Jones

Thomas Jones August 1, 2025

This reminds me of a similar condept from somewhere.

Lisa Brown

Lisa Brown July 31, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Brown

Thomas Brown July 29, 2025

This reminds me of a similar condept from somewhere.