WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
Book Details
  • ISBN: 979-8320006857
  • Published: March 17, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

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About This Book

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 895+ copies sold, this definitive guide offers unparalleled insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of simulation
  • 11 chapters packed with real-world examples
  • Perfect for beginners and experts alike
  • Includes case studies

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Reader Reviews

4.0
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (90%)
4 stars (11%)
3 stars (5%)
1-2 stars (0%)
James Williams
James Williams
★ ★ ★ ★ ★

March 17, 2025

As a scholar in webgpu, I found WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations to be an exceptional contribution to the field. The author's approach to simulation is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of webgpu, which offers a compelling framework for understanding ai. While some may argue that visualization, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Jessica Rodriguez
Jessica Rodriguez
★ ★ ★ ★ ☆

June 9, 2025

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 5 sections, each building thoughtfully on the last. Part 5's discussion of simulation is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Lisa Miller
Lisa Miller
★ ★ ★ ☆ ☆

March 28, 2025

While WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations makes several valuable points about simulation, I found some aspects problematic. The author's treatment of webgpu seems oversimplified, particularly when compared to graphics. That said, the sections on graphics are genuinely insightful and make the book worth reading despite its flaws. With some refinement in ai, this could be a truly outstanding work.

Thomas Williams
Thomas Williams
★ ★ ★ ★ ☆

March 18, 2025

As a scholar in webgpu, I found WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations to be an exceptional contribution to the field. The author's approach to simulation is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of webgpu, which offers a compelling framework for understanding ai. While some may argue that visualization, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Emily Brown
Emily Brown
★ ★ ★ ★ ☆

August 2, 2025

While WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations makes several valuable points about simulation, I found some aspects problematic. The author's treatment of webgpu seems oversimplified, particularly when compared to graphics. That said, the sections on graphics are genuinely insightful and make the book worth reading despite its flaws. With some refinement in ai, this could be a truly outstanding work.

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Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
★ ★ ★ ★ ☆
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WebGPU API: An Introduction
WebGPU API: An Introduction
★ ★ ★ ★ ★
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Little Black Book of Ray-Tracing and Path-Tracing
Little Black Book of Ray-Tracing and Path-Tracing
★ ★ ★ ★
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WebGPU Programming Guide: Interactive Graphics & Compute Programming with WebGPU & WGSL
WebGPU Programming Guide: Interactive Graphics & Compute Programming with WebGPU & WGSL
★ ★ ★ ★ ★
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Foundations of Graphics & Compute: Volume 4: Simulations
Foundations of Graphics & Compute: Volume 4: Simulations
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Community Discussions

Jennifer Wilson
Discussion about programming in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by Jennifer Wilson on July 13, 2025

Discussion: What did everyone think of the author's treatment of programming? I found it more thorough compared to other works in the field.

Thomas Garcia

Thomas Garcia July 28, 2025

I completely agree! This was my experience as well.

Jennifer Davis

Jennifer Davis July 27, 2025

To add to this, I found similar examples which seems to support your point.

Michael Brown

Michael Brown August 1, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Davis
Discussion about programming in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by Sarah Davis on July 14, 2025

Discussion: What did everyone think of the author's treatment of simulation? I found it more accessible compared to other works in the field.

Sarah Wilson

Sarah Wilson July 26, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Garcia

David Garcia July 29, 2025

To add to this, I found similar examples which seems to support your point.

Jessica Williams

Jessica Williams August 4, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Smith

Jennifer Smith July 31, 2025

I completely agree! This was my experience as well.

Robert Johnson

Robert Johnson July 31, 2025

To add to this, I found similar examples which seems to support your point.

Michael Smith
Discussion about programming in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by Michael Smith on July 14, 2025

Can someone help me understand ray-tracing from chapter 10? I'm struggling to see how it connects to ai.

Jennifer Brown

Jennifer Brown July 24, 2025

To add to this, I found similar examples which seems to support your point.

David Garcia

David Garcia August 2, 2025

To add to this, I found similar examples which seems to support your point.

Robert Williams

Robert Williams July 21, 2025

I completely agree! This was my experience as well.

Thomas Johnson

Thomas Johnson August 1, 2025

This reminds me of a similar condept from somewhere.

Sarah Rodriguez

Sarah Rodriguez July 24, 2025

I completely agree! This was my experience as well.

Thomas Rodriguez
Discussion about visualization in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by Thomas Rodriguez on July 10, 2025

Discussion: What did everyone think of the author's treatment of simulation? I found it less convincing compared to other works in the field.

Robert Jones

Robert Jones July 31, 2025

This reminds me of a similar condept from somewhere.

Emily Rodriguez

Emily Rodriguez July 21, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Garcia
Discussion about ray-tracing in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by Robert Garcia on July 31, 2025

Has anyone else noticed how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations relates to graphics? I was reading about graphics and it made me think of chapter 1.

Michael Davis

Michael Davis July 25, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Jones

Emily Jones July 27, 2025

This reminds me of a similar condept from somewhere.

Thomas Garcia

Thomas Garcia August 1, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Wilson

Jennifer Wilson August 4, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Davis

Robert Davis August 2, 2025

I completely agree! This was my experience as well.