Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Book Details
  • ISBN: 979-8284532065
  • Published: May 19, 2025
  • Categories: Books Computers & Technology Graphics & Design Rendering & Ray Tracing Vulkan Programming
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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

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About This Book

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is a groundbreaking exploration of Vulkan that has captivated readers worldwide. With 1115+ copies sold, this essential read offers unparalleled insights into Vulkan.

Why You'll Love It

  • Comprehensive coverage of graphics
  • 15 chapters packed with practical advice
  • Perfect for beginners and experts alike
  • Includes case studies

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Reader Reviews

4.0
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (89%)
4 stars (10%)
3 stars (9%)
1-2 stars (5%)
Emily Jones
Emily Jones
★ ★ ★ ★ ☆

April 25, 2025

I'll be honest, I wasn't sure what to expect with Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback), but wow! It completely blew me away. The way the author explains graphics made everything click for me. I've been struggling with graphics for years, and this book gave me the tools I needed. My favorite part was when they talked about graphics - it reminded me so much of my own experience with ray tracing. I've already recommended it to all my friends!

Lisa Williams
Lisa Williams
★ ★ ★ ★ ☆

May 1, 2025

Fantastic book! Clear, concise, and packed with useful information about real-time rendering. Highly recommended!

Lisa Miller
Lisa Miller
★ ★ ★ ★ ☆

June 8, 2025

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is a comprehensive exploration of Vulkan that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 1's discussion of real-time rendering is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Jennifer Smith
Jennifer Smith
★ ★ ★ ★ ★

May 19, 2025

I'll be honest, I wasn't sure what to expect with Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback), but wow! It completely blew me away. The way the author explains graphics made everything click for me. I've been struggling with graphics for years, and this book gave me the tools I needed. My favorite part was when they talked about graphics - it reminded me so much of my own experience with ray tracing. I've already recommended it to all my friends!

James Jones
James Jones
★ ★ ★ ☆ ☆

March 23, 2025

While Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) makes several valuable points about real-time rendering, I found some aspects problematic. The author's treatment of Vulkan seems oversimplified, particularly when compared to graphics. That said, the sections on Vulkan are genuinely insightful and make the book worth reading despite its flaws. With some refinement in ray tracing, this could be a truly outstanding work.

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Community Discussions

Robert Smith
Discussion about real-time rendering in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Robert Smith on August 3, 2025

Discussion: What did everyone think of the author's treatment of ray tracing? I found it more thorough compared to other works in the field.

Jessica Wilson

Jessica Wilson July 22, 2025

This reminds me of a similar condept from somewhere.

Thomas Wilson

Thomas Wilson July 24, 2025

I completely agree! This was my experience as well.

David Jones

David Jones July 27, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Williams

Jennifer Williams July 25, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Wilson

Lisa Wilson July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Davis
Discussion about ray tracing in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Michael Davis on July 28, 2025

Discussion: What did everyone think of the author's treatment of real-time rendering? I found it more thorough compared to other works in the field.

Thomas Jones

Thomas Jones July 21, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Johnson

Emily Johnson August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Garcia

Robert Garcia July 26, 2025

To add to this, I found similar examples which seems to support your point.

Robert Miller

Robert Miller August 4, 2025

I completely agree! This was my experience as well.

Robert Davis

Robert Davis July 21, 2025

I completely agree! This was my experience as well.

David Brown
Discussion about real-time rendering in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by David Brown on July 9, 2025

Can someone help me understand Vulkan from chapter 10? I'm struggling to see how it connects to GLSL.

Lisa Davis

Lisa Davis July 29, 2025

I completely agree! This was my experience as well.

Jessica Smith

Jessica Smith July 26, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jessica Garcia
Discussion about graphics in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Jessica Garcia on July 26, 2025

Has anyone else noticed how Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) relates to Vulkan? I was reading about ray tracing and it made me think of chapter 6.

Emily Wilson

Emily Wilson July 27, 2025

This reminds me of a similar condept from somewhere.

James Brown

James Brown August 4, 2025

Interesting perspective. I hadn't considered that angle before.

David Williams

David Williams July 27, 2025

This reminds me of a similar condept from somewhere.

Robert Johnson

Robert Johnson July 25, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Rodriguez
Discussion about Vulkan in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Thomas Rodriguez on July 24, 2025

Just finished Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) for the 4 time and picked up on so many new insights! The depth of research on real-time rendering is incredible.

Thomas Brown

Thomas Brown July 21, 2025

To add to this, I found similar examples which seems to support your point.

David Davis

David Davis July 28, 2025

Interesting perspective. I hadn't considered that angle before.