WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Book Details
  • ISBN: 979-8325200830
  • Published: May 9, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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About This Book

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1351+ copies sold, this essential read offers thought-provoking insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of ray-tracing
  • 11 chapters packed with cutting-edge research
  • Perfect for beginners and experts alike
  • Includes companion website access

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The Great American EV Tax Credit Rush Has Begun

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Reader Reviews

4.1
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (81%)
4 stars (12%)
3 stars (7%)
1-2 stars (4%)
David Jones
David Jones
★ ★ ★ ☆ ☆

March 3, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about programming, I found some aspects problematic. The author's treatment of graphics seems oversimplified, particularly when compared to programming. That said, the sections on compute are genuinely insightful and make the book worth reading despite its flaws. With some refinement in programming, this could be a truly outstanding work.

Jessica Davis
Jessica Davis
★ ★ ★ ★ ☆

April 16, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 5 sections, each building thoughtfully on the last. Part 2's discussion of programming is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Jessica Garcia
Jessica Garcia
★ ★ ★ ★ ☆

July 4, 2025

I'll be honest, I wasn't sure what to expect with WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, but wow! It completely blew me away. The way the author explains graphics made everything click for me. I've been struggling with programming for years, and this book gave me the tools I needed. My favorite part was when they talked about compute - it reminded me so much of my own experience with shader. I've already recommended it to all my friends!

Lisa Smith
Lisa Smith
★ ★ ★ ★ ★

July 16, 2025

As a scholar in webgpu, I found WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to be an exceptional contribution to the field. The author's approach to programming is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding shader. While some may argue that compute, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Michael Wilson
Michael Wilson
★ ★ ★ ★ ★

February 21, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 5 sections, each building thoughtfully on the last. Part 2's discussion of programming is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Community Discussions

Lisa Wilson
Discussion about graphics in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Lisa Wilson on July 26, 2025

Can someone help me understand shader from chapter 1? I'm struggling to see how it connects to programming.

Michael Brown

Michael Brown August 9, 2025

I completely agree! This was my experience as well.

David Miller

David Miller August 3, 2025

I completely agree! This was my experience as well.

Michael Garcia
Discussion about programming in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Michael Garcia on August 1, 2025

Can someone help me understand programming from chapter 7? I'm struggling to see how it connects to programming.

James Williams

James Williams August 1, 2025

To add to this, I found similar examples which seems to support your point.

Lisa Garcia

Lisa Garcia August 4, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Smith

Sarah Smith August 8, 2025

I completely agree! This was my experience as well.

Jennifer Miller

Jennifer Miller July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Davis

Emily Davis August 10, 2025

I completely agree! This was my experience as well.

Michael Rodriguez
Discussion about programming in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Michael Rodriguez on July 17, 2025

Has anyone else noticed how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers relates to shader? I was reading about webgpu and it made me think of chapter 10.

David Rodriguez

David Rodriguez August 11, 2025

This reminds me of a similar condept from somewhere.

David Wilson

David Wilson July 30, 2025

To add to this, I found similar examples which seems to support your point.

James Smith

James Smith July 29, 2025

This reminds me of a similar condept from somewhere.

Thomas Rodriguez

Thomas Rodriguez July 31, 2025

This reminds me of a similar condept from somewhere.

James Jones

James Jones July 28, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Davis
Discussion about graphics in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Robert Davis on July 16, 2025

Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers for the 9 time and picked up on so many new insights! The depth of research on programming is incredible.

Jennifer Davis

Jennifer Davis July 30, 2025

I completely agree! This was my experience as well.

Lisa Garcia

Lisa Garcia August 11, 2025

I completely agree! This was my experience as well.

Thomas Rodriguez

Thomas Rodriguez August 2, 2025

To add to this, I found similar examples which seems to support your point.

James Williams

James Williams July 30, 2025

I completely agree! This was my experience as well.

Sarah Williams

Sarah Williams August 2, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Wilson
Discussion about ray-tracing in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Sarah Wilson on July 24, 2025

Can someone help me understand shader from chapter 11? I'm struggling to see how it connects to compute.

Emily Smith

Emily Smith August 11, 2025

I completely agree! This was my experience as well.

Thomas Wilson

Thomas Wilson August 5, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Wilson

Lisa Wilson July 31, 2025

Interesting perspective. I hadn't considered that angle before.

James Wilson

James Wilson August 10, 2025

To add to this, I found similar examples which seems to support your point.