WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Book Details
  • ISBN: 979-8321532355
  • Published: April 1, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

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About This Book

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1988+ copies sold, this masterpiece offers thought-provoking insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of visualization
  • 14 chapters packed with cutting-edge research
  • Perfect for academic study
  • Includes companion website access

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Reader Reviews

4.1
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (79%)
4 stars (25%)
3 stars (7%)
1-2 stars (0%)
Michael Wilson
Michael Wilson
★ ★ ★ ★ ★

May 28, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains graphics made everything click for me. I've been struggling with ai for years, and this book gave me the tools I needed. My favorite part was when they talked about ai - it reminded me so much of my own experience with visualization. I've already recommended it to all my friends!

Jessica Williams
Jessica Williams
★ ★ ★ ★ ☆

February 15, 2025

As a scholar in webgpu, I found WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to be an exceptional contribution to the field. The author's approach to visualization is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding ai. While some may argue that compute, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Emily Davis
Emily Davis
★ ★ ★ ★ ☆

April 11, 2025

While WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications makes several valuable points about visualization, I found some aspects problematic. The author's treatment of shader seems oversimplified, particularly when compared to shader. That said, the sections on visualization are genuinely insightful and make the book worth reading despite its flaws. With some refinement in webgpu, this could be a truly outstanding work.

Lisa Smith
Lisa Smith
★ ★ ★ ★ ★

April 10, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains graphics made everything click for me. I've been struggling with ai for years, and this book gave me the tools I needed. My favorite part was when they talked about ai - it reminded me so much of my own experience with visualization. I've already recommended it to all my friends!

Emily Johnson
Emily Johnson
★ ★ ★ ★ ☆

April 1, 2025

As a scholar in webgpu, I found WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to be an exceptional contribution to the field. The author's approach to visualization is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding ai. While some may argue that compute, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

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Community Discussions

Sarah Brown
Discussion about webgpu in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Sarah Brown on July 18, 2025

I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about shader has been transformative.

Sarah Johnson

Sarah Johnson July 26, 2025

To add to this, I found similar examples which seems to support your point.

Emily Davis

Emily Davis July 26, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Johnson

David Johnson August 3, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Sarah Garcia
Discussion about shader in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Sarah Garcia on July 13, 2025

Has anyone else noticed how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications relates to ai? I was reading about ai and it made me think of chapter 12.

Thomas Smith

Thomas Smith July 27, 2025

To add to this, I found similar examples which seems to support your point.

Robert Williams

Robert Williams July 31, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Davis

Thomas Davis July 22, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Wilson
Discussion about wgsl in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Thomas Wilson on July 7, 2025

I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about visualization has been transformative.

Thomas Miller

Thomas Miller August 1, 2025

I completely agree! This was my experience as well.

Lisa Williams

Lisa Williams July 28, 2025

I completely agree! This was my experience as well.

Emily Jones
Discussion about compute in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Emily Jones on July 17, 2025

Has anyone else noticed how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications relates to graphics? I was reading about graphics and it made me think of chapter 7.

Jennifer Williams

Jennifer Williams July 21, 2025

To add to this, I found similar examples which seems to support your point.

Robert Williams

Robert Williams July 21, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Johnson

Jessica Johnson July 28, 2025

To add to this, I found similar examples which seems to support your point.

Emily Smith
Discussion about ai in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Emily Smith on July 29, 2025

Can someone help me understand webgpu from chapter 7? I'm struggling to see how it connects to compute.

Robert Jones

Robert Jones July 30, 2025

I completely agree! This was my experience as well.

Thomas Smith

Thomas Smith July 22, 2025

To add to this, I found similar examples which seems to support your point.

Jessica Jones

Jessica Jones July 29, 2025

I completely agree! This was my experience as well.