Foundations of Graphics & Compute: Volume 3: Computing
Foundations of Graphics & Compute: Volume 3: Computing
Foundations of Graphics & Compute: Volume 3: Computing
Foundations of Graphics & Compute: Volume 3: Computing
Book Details
  • ISBN: 979-8339372837
  • Published: September 16, 2024
  • Categories: Books Computers & Technology Databases & Big Data
Editors Choice

Foundations of Graphics & Compute: Volume 3: Computing

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About This Book

Foundations of Graphics & Compute: Volume 3: Computing is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 638+ copies sold, this masterpiece offers exceptional insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of shader
  • 8 chapters packed with real-world examples
  • Perfect for casual reading
  • Includes companion website access

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Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (87%)
4 stars (13%)
3 stars (1%)
1-2 stars (0%)
Robert Davis
Robert Davis
★ ★ ★ ★ ☆

June 11, 2025

I'll be honest, I wasn't sure what to expect with Foundations of Graphics & Compute: Volume 3: Computing, but wow! It completely blew me away. The way the author explains simulation made everything click for me. I've been struggling with machine learning for years, and this book gave me the tools I needed. My favorite part was when they talked about shader - it reminded me so much of my own experience with ai. I've already recommended it to all my friends!

Emily Garcia
Emily Garcia
★ ★ ★ ★ ★

June 9, 2025

Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!

David Smith
David Smith
★ ★ ★ ★ ★

March 14, 2025

Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!

Jessica Rodriguez
Jessica Rodriguez
★ ★ ★ ★ ☆

February 14, 2025

Foundations of Graphics & Compute: Volume 3: Computing is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 1's discussion of graphics is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Jessica Garcia
Jessica Garcia
★ ★ ★ ★ ★

July 17, 2025

Foundations of Graphics & Compute: Volume 3: Computing is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 1's discussion of graphics is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Community Discussions

James Jones
Discussion about machine learning in Foundations of Graphics & Compute: Volume 3: Computing

Posted by James Jones on July 31, 2025

Can someone help me understand machine learning from chapter 4? I'm struggling to see how it connects to ai.

Thomas Davis

Thomas Davis July 21, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Garcia

Sarah Garcia July 29, 2025

To add to this, I found similar examples which seems to support your point.

Emily Garcia

Emily Garcia July 23, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Rodriguez
Discussion about wgsl in Foundations of Graphics & Compute: Volume 3: Computing

Posted by Sarah Rodriguez on July 17, 2025

Can someone help me understand shader from chapter 8? I'm struggling to see how it connects to shader.

David Johnson

David Johnson July 27, 2025

I completely agree! This was my experience as well.

Sarah Garcia

Sarah Garcia August 3, 2025

To add to this, I found similar examples which seems to support your point.

Emily Rodriguez

Emily Rodriguez July 28, 2025

This reminds me of a similar condept from somewhere.

Sarah Rodriguez
Discussion about programming in Foundations of Graphics & Compute: Volume 3: Computing

Posted by Sarah Rodriguez on July 17, 2025

I've been applying the principles from Foundations of Graphics & Compute: Volume 3: Computing to my work in webgpu and seeing amazing results! Specifically, the part about shader has been transformative.

Thomas Miller

Thomas Miller July 31, 2025

I completely agree! This was my experience as well.

Robert Jones

Robert Jones July 30, 2025

I completely agree! This was my experience as well.

Thomas Smith
Discussion about wgsl in Foundations of Graphics & Compute: Volume 3: Computing

Posted by Thomas Smith on July 20, 2025

Just finished Foundations of Graphics & Compute: Volume 3: Computing for the 2 time and picked up on so many new insights! The depth of research on shader is incredible.

Emily Johnson

Emily Johnson July 27, 2025

I completely agree! This was my experience as well.

David Smith

David Smith July 23, 2025

I completely agree! This was my experience as well.

Thomas Rodriguez

Thomas Rodriguez August 3, 2025

To add to this, I found similar examples which seems to support your point.

Robert Johnson
Discussion about programming in Foundations of Graphics & Compute: Volume 3: Computing

Posted by Robert Johnson on July 6, 2025

Just finished Foundations of Graphics & Compute: Volume 3: Computing for the 5 time and picked up on so many new insights! The depth of research on graphics is incredible.

Emily Williams

Emily Williams July 29, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Wilson

Sarah Wilson July 22, 2025

Interesting perspective. I hadn't considered that angle before.

Lisa Brown

Lisa Brown July 31, 2025

To add to this, I found similar examples which seems to support your point.