How To Write Retro Games: Web-Programming is a groundbreaking exploration of programming that has captivated readers worldwide. With 1479+ copies sold, this definitive guide offers thought-provoking insights into programming.
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Source: www.gizmodo.com - Wed, 06 Aug 2025 15:10:48 +0000Based on 12 reviews
June 15, 2025
As a scholar in programming, I found How To Write Retro Games: Web-Programming to be an exceptional contribution to the field. The author's approach to ai is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of ai, which offers a compelling framework for understanding ai. While some may argue that graphics, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about programming.
April 5, 2025
How To Write Retro Games: Web-Programming is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 6 sections, each building thoughtfully on the last. Part 3's discussion of ai is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
April 10, 2025
While How To Write Retro Games: Web-Programming makes several valuable points about ai, I found some aspects problematic. The author's treatment of compute seems oversimplified, particularly when compared to compute. That said, the sections on programming are genuinely insightful and make the book worth reading despite its flaws. With some refinement in compute, this could be a truly outstanding work.
April 16, 2025
How To Write Retro Games: Web-Programming is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 6 sections, each building thoughtfully on the last. Part 3's discussion of ai is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
March 2, 2025
While How To Write Retro Games: Web-Programming makes several valuable points about ai, I found some aspects problematic. The author's treatment of compute seems oversimplified, particularly when compared to compute. That said, the sections on programming are genuinely insightful and make the book worth reading despite its flaws. With some refinement in compute, this could be a truly outstanding work.
Posted by Michael Williams on July 11, 2025
Has anyone else noticed how How To Write Retro Games: Web-Programming relates to javascript? I was reading about programming and it made me think of chapter 9.
Emily Garcia August 3, 2025
I completely agree! This was my experience as well.
Robert Williams August 5, 2025
This reminds me of a similar condept from somewhere.
David Smith July 29, 2025
This reminds me of a similar condept from somewhere.
Michael Brown August 2, 2025
I completely agree! This was my experience as well.
Sarah Jones August 6, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by Jessica Miller on July 17, 2025
Has anyone else noticed how How To Write Retro Games: Web-Programming relates to graphics? I was reading about programming and it made me think of chapter 7.
James Garcia August 7, 2025
To add to this, I found similar examples which seems to support your point.
Robert Williams July 25, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Michael Davis August 2, 2025
To add to this, I found similar examples which seems to support your point.
Robert Rodriguez July 31, 2025
To add to this, I found similar examples which seems to support your point.
Posted by Michael Wilson on August 5, 2025
Can someone help me understand compute from chapter 9? I'm struggling to see how it connects to programming.
James Brown July 29, 2025
I completely agree! This was my experience as well.
Michael Brown August 4, 2025
This reminds me of a similar condept from somewhere.
Jessica Rodriguez July 29, 2025
Interesting perspective. I hadn't considered that angle before.
Thomas Johnson August 6, 2025
I completely agree! This was my experience as well.
David Davis August 7, 2025
To add to this, I found similar examples which seems to support your point.
Posted by Lisa Garcia on July 25, 2025
I've been applying the principles from How To Write Retro Games: Web-Programming to my work in programming and seeing amazing results! Specifically, the part about ai has been transformative.
Jessica Jones July 28, 2025
Interesting perspective. I hadn't considered that angle before.
Lisa Brown August 1, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by Jennifer Brown on July 19, 2025
Just finished How To Write Retro Games: Web-Programming for the 2 time and picked up on so many new insights! The depth of research on javascript is incredible.
David Williams August 2, 2025
Interesting perspective. I hadn't considered that angle before.
Jessica Williams August 6, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Robert Miller July 31, 2025
This reminds me of a similar condept from somewhere.
Lisa Johnson July 26, 2025
To add to this, I found similar examples which seems to support your point.
Emily Smith July 26, 2025
I completely agree! This was my experience as well.