Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Book Details
  • ISBN: 979-8346009634
  • Published: November 9, 2024
  • Categories: Books Computers & Technology Programming Graphics & Multimedia OpenGL
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Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

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About This Book

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a groundbreaking exploration of programming that has captivated readers worldwide. With 812+ copies sold, this masterpiece offers thought-provoking insights into programming.

Why You'll Love It

  • Comprehensive coverage of vulkan
  • 6 chapters packed with fascinating theories
  • Perfect for casual reading
  • Includes interactive exercises

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Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (73%)
4 stars (17%)
3 stars (7%)
1-2 stars (4%)
Robert Wilson
Robert Wilson
★ ★ ★ ★ ☆

April 22, 2025

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 7 sections, each building thoughtfully on the last. Part 3's discussion of compute is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

James Rodriguez
James Rodriguez
★ ★ ★ ★ ★

June 24, 2025

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 7 sections, each building thoughtfully on the last. Part 3's discussion of compute is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

David Wilson
David Wilson
★ ★ ★ ★ ☆

February 12, 2025

While Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing makes several valuable points about compute, I found some aspects problematic. The author's treatment of ray-tracing seems oversimplified, particularly when compared to shader. That said, the sections on ai are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.

Jessica Wilson
Jessica Wilson
★ ★ ★ ★ ☆

May 25, 2025

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 7 sections, each building thoughtfully on the last. Part 3's discussion of compute is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Robert Garcia
Robert Garcia
★ ★ ★ ☆ ☆

June 28, 2025

While Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing makes several valuable points about compute, I found some aspects problematic. The author's treatment of ray-tracing seems oversimplified, particularly when compared to shader. That said, the sections on ai are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.

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Community Discussions

Robert Brown
Discussion about ray-tracing in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Robert Brown on July 12, 2025

Can someone help me understand shader from chapter 4? I'm struggling to see how it connects to ray-tracing.

Emily Williams

Emily Williams August 6, 2025

I completely agree! This was my experience as well.

Emily Miller

Emily Miller August 6, 2025

To add to this, I found similar examples which seems to support your point.

Robert Johnson

Robert Johnson August 8, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Smith

David Smith July 31, 2025

This reminds me of a similar condept from somewhere.

Robert Wilson
Discussion about ray-tracing in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Robert Wilson on July 29, 2025

Discussion: What did everyone think of the author's treatment of graphics? I found it more thorough compared to other works in the field.

Michael Jones

Michael Jones July 27, 2025

This reminds me of a similar condept from somewhere.

James Williams

James Williams August 4, 2025

This reminds me of a similar condept from somewhere.

Jennifer Smith

Jennifer Smith August 1, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Garcia

Sarah Garcia July 29, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Miller
Discussion about ray-tracing in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Thomas Miller on July 12, 2025

Discussion: What did everyone think of the author's treatment of vulkan? I found it more accessible compared to other works in the field.

Emily Miller

Emily Miller August 4, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

James Miller

James Miller August 3, 2025

This reminds me of a similar condept from somewhere.

Robert Brown
Discussion about vulkan in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Robert Brown on July 25, 2025

Just finished Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing for the 9 time and picked up on so many new insights! The depth of research on programming is incredible.

Jessica Smith

Jessica Smith August 3, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Wilson

Sarah Wilson August 6, 2025

I completely agree! This was my experience as well.

Lisa Brown

Lisa Brown July 31, 2025

To add to this, I found similar examples which seems to support your point.

David Garcia

David Garcia August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Williams
Discussion about compute in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Emily Williams on July 30, 2025

I've been applying the principles from Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing to my work in programming and seeing amazing results! Specifically, the part about programming has been transformative.

Sarah Wilson

Sarah Wilson July 27, 2025

Interesting perspective. I hadn't considered that angle before.

James Smith

James Smith August 3, 2025

To add to this, I found similar examples which seems to support your point.

Emily Davis

Emily Davis August 8, 2025

Interesting perspective. I hadn't considered that angle before.