Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient
Book Details
  • ISBN: 979-8883360830
  • Published: March 1, 2024
  • Categories: Books Computers & Technology Games & Strategy Guides
Editors Choice

Real-Time Ray-Tracing with Vulkan for the Impatient

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About This Book

Real-Time Ray-Tracing with Vulkan for the Impatient is a groundbreaking exploration of graphics that has captivated readers worldwide. With 1676+ copies sold, this masterpiece offers exceptional insights into graphics.

Why You'll Love It

  • Comprehensive coverage of ray-tracing
  • 6 chapters packed with practical advice
  • Perfect for professionals in the field
  • Includes companion website access

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Reader Reviews

4.0
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (73%)
4 stars (18%)
3 stars (7%)
1-2 stars (5%)
Lisa Smith
Lisa Smith
★ ★ ★ ★ ☆

April 9, 2025

As a scholar in graphics, I found Real-Time Ray-Tracing with Vulkan for the Impatient to be an exceptional contribution to the field. The author's approach to vulkan is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of ray-tracing, which offers a compelling framework for understanding ai. While some may argue that compute, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about graphics.

Lisa Garcia
Lisa Garcia
★ ★ ★ ☆ ☆

July 27, 2025

While Real-Time Ray-Tracing with Vulkan for the Impatient makes several valuable points about vulkan, I found some aspects problematic. The author's treatment of vulkan seems oversimplified, particularly when compared to ai. That said, the sections on graphics are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.

Lisa Davis
Lisa Davis
★ ★ ★ ★ ★

May 10, 2025

Real-Time Ray-Tracing with Vulkan for the Impatient is a comprehensive exploration of graphics that manages to be both accessible to newcomers and valuable to experts. The book is divided into 5 sections, each building thoughtfully on the last. Part 3's discussion of vulkan is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Michael Johnson
Michael Johnson
★ ★ ★ ★ ★

April 2, 2025

As a scholar in graphics, I found Real-Time Ray-Tracing with Vulkan for the Impatient to be an exceptional contribution to the field. The author's approach to vulkan is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of ray-tracing, which offers a compelling framework for understanding ai. While some may argue that compute, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about graphics.

Jessica Rodriguez
Jessica Rodriguez
★ ★ ★ ★ ☆

March 16, 2025

I'll be honest, I wasn't sure what to expect with Real-Time Ray-Tracing with Vulkan for the Impatient, but wow! It completely blew me away. The way the author explains ray-tracing made everything click for me. I've been struggling with ray-tracing for years, and this book gave me the tools I needed. My favorite part was when they talked about shader - it reminded me so much of my own experience with shader. I've already recommended it to all my friends!

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Community Discussions

Jennifer Wilson
Discussion about vulkan in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by Jennifer Wilson on July 12, 2025

Can someone help me understand shader from chapter 2? I'm struggling to see how it connects to ai.

Lisa Wilson

Lisa Wilson July 25, 2025

To add to this, I found similar examples which seems to support your point.

David Miller

David Miller July 24, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Johnson

Thomas Johnson August 4, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

James Jones
Discussion about shader in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by James Jones on July 23, 2025

Discussion: What did everyone think of the author's treatment of vulkan? I found it more technical compared to other works in the field.

Michael Brown

Michael Brown August 5, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Rodriguez

Jennifer Rodriguez August 6, 2025

Interesting perspective. I hadn't considered that angle before.

James Jones

James Jones August 7, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Brown
Discussion about shader in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by Jennifer Brown on July 24, 2025

I've been applying the principles from Real-Time Ray-Tracing with Vulkan for the Impatient to my work in graphics and seeing amazing results! Specifically, the part about ray-tracing has been transformative.

David Brown

David Brown July 25, 2025

I completely agree! This was my experience as well.

Robert Garcia

Robert Garcia July 31, 2025

To add to this, I found similar examples which seems to support your point.

Lisa Wilson

Lisa Wilson July 25, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Wilson

Jessica Wilson August 1, 2025

I completely agree! This was my experience as well.

Sarah Rodriguez
Discussion about ai in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by Sarah Rodriguez on July 23, 2025

Can someone help me understand shader from chapter 3? I'm struggling to see how it connects to compute.

David Smith

David Smith July 26, 2025

I completely agree! This was my experience as well.

Robert Miller

Robert Miller July 30, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Wilson

Emily Wilson July 25, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Jones

David Jones July 24, 2025

Interesting perspective. I hadn't considered that angle before.

Sarah Wilson
Discussion about graphics in Real-Time Ray-Tracing with Vulkan for the Impatient

Posted by Sarah Wilson on July 20, 2025

Has anyone else noticed how Real-Time Ray-Tracing with Vulkan for the Impatient relates to ray-tracing? I was reading about shader and it made me think of chapter 11.

David Williams

David Williams July 28, 2025

Interesting perspective. I hadn't considered that angle before.

Lisa Davis

Lisa Davis July 26, 2025

Interesting perspective. I hadn't considered that angle before.

James Jones

James Jones August 7, 2025

Interesting perspective. I hadn't considered that angle before.