Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a groundbreaking exploration of programming that has captivated readers worldwide. With 1145+ copies sold, this essential read offers thought-provoking insights into programming.
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Source: www.gizmodo.com - Wed, 06 Aug 2025 15:10:48 +0000Based on 12 reviews
April 22, 2025
Fantastic book! Clear, concise, and packed with useful information about programming. Highly recommended!
April 2, 2025
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 2's discussion of programming is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
June 28, 2025
While Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing makes several valuable points about programming, I found some aspects problematic. The author's treatment of compute seems oversimplified, particularly when compared to vulkan. That said, the sections on programming are genuinely insightful and make the book worth reading despite its flaws. With some refinement in shader, this could be a truly outstanding work.
July 5, 2025
I'll be honest, I wasn't sure what to expect with Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing, but wow! It completely blew me away. The way the author explains compute made everything click for me. I've been struggling with ray-tracing for years, and this book gave me the tools I needed. My favorite part was when they talked about ai - it reminded me so much of my own experience with vulkan. I've already recommended it to all my friends!
March 11, 2025
I'll be honest, I wasn't sure what to expect with Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing, but wow! It completely blew me away. The way the author explains compute made everything click for me. I've been struggling with ray-tracing for years, and this book gave me the tools I needed. My favorite part was when they talked about ai - it reminded me so much of my own experience with vulkan. I've already recommended it to all my friends!
Posted by James Jones on July 10, 2025
Discussion: What did everyone think of the author's treatment of ray-tracing? I found it more accessible compared to other works in the field.
Emily Johnson July 30, 2025
I completely agree! This was my experience as well.
Lisa Wilson July 31, 2025
This reminds me of a similar condept from somewhere.
Posted by Lisa Rodriguez on July 24, 2025
Has anyone else noticed how Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing relates to ai? I was reading about programming and it made me think of chapter 3.
James Williams July 28, 2025
To add to this, I found similar examples which seems to support your point.
Thomas Davis August 6, 2025
To add to this, I found similar examples which seems to support your point.
Lisa Garcia July 26, 2025
I completely agree! This was my experience as well.
David Smith August 5, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Jennifer Wilson August 1, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by David Miller on August 5, 2025
Can someone help me understand compute from chapter 5? I'm struggling to see how it connects to shader.
David Williams July 25, 2025
To add to this, I found similar examples which seems to support your point.
Lisa Miller August 2, 2025
I completely agree! This was my experience as well.
Lisa Miller July 30, 2025
Interesting perspective. I hadn't considered that angle before.
David Smith August 1, 2025
This reminds me of a similar condept from somewhere.
Posted by Lisa Williams on July 24, 2025
Just finished Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing for the 9 time and picked up on so many new insights! The depth of research on ray-tracing is incredible.
Michael Davis August 2, 2025
I completely agree! This was my experience as well.
Michael Davis August 2, 2025
I completely agree! This was my experience as well.
Emily Garcia July 31, 2025
This reminds me of a similar condept from somewhere.
Michael Miller July 27, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by Emily Smith on August 3, 2025
Has anyone else noticed how Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing relates to ray-tracing? I was reading about compute and it made me think of chapter 1.
Thomas Brown July 23, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Lisa Johnson July 30, 2025
I completely agree! This was my experience as well.