WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 851+ copies sold, this essential read offers thought-provoking insights into webgpu.
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Source: www.gizmodo.com - Wed, 06 Aug 2025 15:10:48 +0000Based on 12 reviews
March 31, 2025
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 3's discussion of ray-tracing is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
June 28, 2025
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 3's discussion of ray-tracing is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
June 14, 2025
Fantastic book! Clear, concise, and packed with useful information about ray-tracing. Highly recommended!
June 3, 2025
I'll be honest, I wasn't sure what to expect with WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations, but wow! It completely blew me away. The way the author explains graphics made everything click for me. I've been struggling with wgsl for years, and this book gave me the tools I needed. My favorite part was when they talked about webgpu - it reminded me so much of my own experience with programming. I've already recommended it to all my friends!
February 23, 2025
While WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations makes several valuable points about ray-tracing, I found some aspects problematic. The author's treatment of programming seems oversimplified, particularly when compared to visualization. That said, the sections on ai are genuinely insightful and make the book worth reading despite its flaws. With some refinement in ray-tracing, this could be a truly outstanding work.
Posted by Emily Brown on July 12, 2025
Has anyone else noticed how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations relates to graphics? I was reading about visualization and it made me think of chapter 1.
Sarah Brown July 30, 2025
Interesting perspective. I hadn't considered that angle before.
James Wilson August 5, 2025
To add to this, I found similar examples which seems to support your point.
Thomas Smith August 2, 2025
This reminds me of a similar condept from somewhere.
Posted by David Smith on July 13, 2025
Discussion: What did everyone think of the author's treatment of simulation? I found it more accessible compared to other works in the field.
Jessica Jones July 29, 2025
To add to this, I found similar examples which seems to support your point.
David Jones July 26, 2025
I completely agree! This was my experience as well.
Emily Johnson August 2, 2025
To add to this, I found similar examples which seems to support your point.
Michael Miller July 25, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Sarah Rodriguez July 31, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Posted by Robert Rodriguez on July 27, 2025
Has anyone else noticed how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations relates to programming? I was reading about ray-tracing and it made me think of chapter 9.
Jennifer Wilson July 25, 2025
Interesting perspective. I hadn't considered that angle before.
Emily Miller August 6, 2025
To add to this, I found similar examples which seems to support your point.
Posted by Sarah Smith on August 6, 2025
Can someone help me understand ray-tracing from chapter 1? I'm struggling to see how it connects to simulation.
Sarah Brown July 26, 2025
I completely agree! This was my experience as well.
Lisa Brown July 29, 2025
I completely agree! This was my experience as well.
Sarah Wilson July 30, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
James Miller July 24, 2025
This reminds me of a similar condept from somewhere.
Michael Smith August 3, 2025
This reminds me of a similar condept from somewhere.
Posted by Jessica Miller on July 8, 2025
Just finished WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations for the 6 time and picked up on so many new insights! The depth of research on webgpu is incredible.
Thomas Wilson July 24, 2025
Interesting perspective. I hadn't considered that angle before.
Jennifer Brown July 30, 2025
I completely agree! This was my experience as well.