WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Book Details
  • ISBN: 979-8321532355
  • Published: April 1, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

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About This Book

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 737+ copies sold, this masterpiece offers thought-provoking insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of webgpu
  • 8 chapters packed with fascinating theories
  • Perfect for casual reading
  • Includes case studies

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Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (74%)
4 stars (11%)
3 stars (3%)
1-2 stars (1%)
Emily Johnson
Emily Johnson
★ ★ ★ ★ ★

May 26, 2025

Fantastic book! Clear, concise, and packed with useful information about wgsl. Highly recommended!

James Brown
James Brown
★ ★ ★ ★ ★

June 15, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains compute made everything click for me. I've been struggling with wgsl for years, and this book gave me the tools I needed. My favorite part was when they talked about webgpu - it reminded me so much of my own experience with compute. I've already recommended it to all my friends!

Lisa Davis
Lisa Davis
★ ★ ★ ★ ☆

February 20, 2025

Fantastic book! Clear, concise, and packed with useful information about wgsl. Highly recommended!

Robert Garcia
Robert Garcia
★ ★ ★ ★ ★

August 1, 2025

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 6 sections, each building thoughtfully on the last. Part 2's discussion of wgsl is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Emily Jones
Emily Jones
★ ★ ★ ★ ★

June 28, 2025

As a scholar in webgpu, I found WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to be an exceptional contribution to the field. The author's approach to wgsl is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of compute, which offers a compelling framework for understanding webgpu. While some may argue that webgpu, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

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Community Discussions

Jessica Wilson
Discussion about graphics in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Jessica Wilson on July 22, 2025

Can someone help me understand wgsl from chapter 1? I'm struggling to see how it connects to wgsl.

Emily Garcia

Emily Garcia July 21, 2025

This reminds me of a similar condept from somewhere.

Sarah Williams

Sarah Williams August 4, 2025

I completely agree! This was my experience as well.

Emily Smith

Emily Smith August 3, 2025

I completely agree! This was my experience as well.

Michael Brown
Discussion about ai in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Michael Brown on July 22, 2025

Can someone help me understand wgsl from chapter 11? I'm struggling to see how it connects to ai.

Robert Miller

Robert Miller August 3, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Brown

Robert Brown August 2, 2025

This reminds me of a similar condept from somewhere.

Lisa Jones

Lisa Jones July 22, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Rodriguez

Lisa Rodriguez July 21, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Michael Jones
Discussion about wgsl in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Michael Jones on July 6, 2025

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 5 time and picked up on so many new insights! The depth of research on graphics is incredible.

Jennifer Davis

Jennifer Davis July 28, 2025

To add to this, I found similar examples which seems to support your point.

Robert Smith

Robert Smith July 31, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Wilson
Discussion about compute in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Michael Wilson on July 17, 2025

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 8 time and picked up on so many new insights! The depth of research on webgpu is incredible.

Michael Smith

Michael Smith July 29, 2025

I completely agree! This was my experience as well.

Lisa Garcia

Lisa Garcia July 29, 2025

This reminds me of a similar condept from somewhere.

Lisa Williams
Discussion about compute in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Lisa Williams on July 8, 2025

Discussion: What did everyone think of the author's treatment of wgsl? I found it more technical compared to other works in the field.

Michael Garcia

Michael Garcia July 28, 2025

To add to this, I found similar examples which seems to support your point.

Michael Garcia

Michael Garcia August 2, 2025

I completely agree! This was my experience as well.

Emily Garcia

Emily Garcia July 26, 2025

I completely agree! This was my experience as well.