WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 843+ copies sold, this tour de force offers exceptional insights into webgpu.
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Source: www.techradar.com - Mon, 04 Aug 2025 15:10:00 +0000Based on 12 reviews
May 27, 2025
While WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations makes several valuable points about programming, I found some aspects problematic. The author's treatment of simulation seems oversimplified, particularly when compared to wgsl. That said, the sections on webgpu are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.
July 24, 2025
Fantastic book! Clear, concise, and packed with useful information about programming. Highly recommended!
March 15, 2025
While WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations makes several valuable points about programming, I found some aspects problematic. The author's treatment of simulation seems oversimplified, particularly when compared to wgsl. That said, the sections on webgpu are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.
June 9, 2025
I'll be honest, I wasn't sure what to expect with WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations, but wow! It completely blew me away. The way the author explains ai made everything click for me. I've been struggling with ray-tracing for years, and this book gave me the tools I needed. My favorite part was when they talked about visualization - it reminded me so much of my own experience with wgsl. I've already recommended it to all my friends!
March 23, 2025
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 7 sections, each building thoughtfully on the last. Part 4's discussion of programming is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
Posted by Robert Smith on August 2, 2025
Has anyone else noticed how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations relates to webgpu? I was reading about simulation and it made me think of chapter 7.
Michael Garcia August 4, 2025
To add to this, I found similar examples which seems to support your point.
Emily Smith July 23, 2025
Interesting perspective. I hadn't considered that angle before.
James Rodriguez August 3, 2025
To add to this, I found similar examples which seems to support your point.
Lisa Davis July 29, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Posted by Jessica Wilson on July 20, 2025
Has anyone else noticed how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations relates to ray-tracing? I was reading about graphics and it made me think of chapter 6.
Jennifer Davis July 30, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Emily Davis July 27, 2025
I completely agree! This was my experience as well.
Emily Miller July 31, 2025
This reminds me of a similar condept from somewhere.
Lisa Garcia August 1, 2025
To add to this, I found similar examples which seems to support your point.
Posted by Michael Smith on August 3, 2025
I've been applying the principles from WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations to my work in webgpu and seeing amazing results! Specifically, the part about simulation has been transformative.
Jessica Wilson August 3, 2025
This reminds me of a similar condept from somewhere.
Emily Wilson August 4, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by Lisa Miller on July 14, 2025
Discussion: What did everyone think of the author's treatment of wgsl? I found it more accessible compared to other works in the field.
David Jones August 2, 2025
Interesting perspective. I hadn't considered that angle before.
Emily Smith July 31, 2025
Interesting perspective. I hadn't considered that angle before.
Robert Williams August 2, 2025
Interesting perspective. I hadn't considered that angle before.
James Smith August 3, 2025
Interesting perspective. I hadn't considered that angle before.
Jessica Johnson July 22, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Posted by Sarah Smith on July 24, 2025
I've been applying the principles from WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations to my work in webgpu and seeing amazing results! Specifically, the part about visualization has been transformative.
Jessica Davis July 27, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Lisa Garcia July 25, 2025
This reminds me of a similar condept from somewhere.
James Williams July 23, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.